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SkyboxController.cs
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45 lines (44 loc) · 1.22 KB
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using JLUtility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JLGraphics
{
public static class SkyboxController
{
static Shader shader;
internal static void Init(Shader SkyBoxShader)
{
shader = SkyBoxShader;
SetMode(Mode.Procedural);
SetExposure(1.0f);
SetSkyboxTexture(null);
}
public enum Mode
{
Texture,
Procedural,
}
public static void SetExposure(float value)
{
Shader.SetGlobalFloat(Shader.GetShaderPropertyId(GlobalUniformNames.SkyBoxIntensity), value);
}
public static void SetSkyboxTexture(Texture texture)
{
Shader.SetGlobalTexture(Shader.GetShaderPropertyId(GlobalUniformNames.SkyBox), texture);
}
public static void SetMode(Mode mode)
{
if(mode == Mode.Texture)
{
shader.SetBool(Shader.GetShaderPropertyId("UseProcedural"), false);
}
else
{
shader.SetBool(Shader.GetShaderPropertyId("UseProcedural"), true);
}
}
}
}