Is Vulkan better suited for particle systems than OpenGL ES? #30
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Hi @xxssd-awsl, I suppose it depends what your experience is with both + what the project is as a whole and its requirements. Also depends if you are building from scratch or using a pre-made rendering engine (something like Unity) that can use Vulkan or OpenGL ES. If you're using a pre-built engine I would suggest simply benchmarking both backends if possible. I think the main points to consider are that:
Perhaps overall though it might be worth building a prototype using OpenGL ES as it is quicker/easier. In theory it can be abstracted enough so if you implement a Vulkan renderer you simply swap the commands for: uploading/initialising particles, computing, and drawing. Hope that helps somewhat.. 🐭 |
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I want to build a particle system, but I'm tangled in use Vulkan or OpenGL ES.
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