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sphere.h
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52 lines (37 loc) · 1.07 KB
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#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.h"
class sphere: public hittable{
public:
sphere(const point3& center, double radius, shared_ptr<material>mat)
: center(center), radius(fmax(0, radius)), mat(mat){}
// sphere(const point3& center, double radius): center(center), radius(fmax(0, radius)){}
bool hit(const ray& r, interval ray_t, hit_record& rec) const override{
vec3 oc = center - r.origin();
auto a = r.direction().length_squared();
auto h = dot(r.direction(), oc);
auto c = oc.length_squared() - radius*radius;
auto discriminant = h*h - a*c;
if(discriminant<0)
return false;
auto sqrtd = sqrt(discriminant);
auto root = (h-sqrtd)/a;
if(!ray_t.surrounds(root)){
root = (h+sqrtd)/a;
if(!ray_t.surrounds(root)){
return false;
}
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p-center)/radius;
rec.set_face_normal(r, outward_normal);
rec.mat = mat;
return true;
}
private:
point3 center;
double radius;
shared_ptr<material>mat;
};
#endif