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Create new sln and project
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InscryptionAPI.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InscryptionAPI", "InscryptionAPI\InscryptionAPI.csproj", "{8C7A7246-7033-4E9F-BCC7-4E76D6E5F679}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8C7A7246-7033-4E9F-BCC7-4E76D6E5F679}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8C7A7246-7033-4E9F-BCC7-4E76D6E5F679}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8C7A7246-7033-4E9F-BCC7-4E76D6E5F679}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8C7A7246-7033-4E9F-BCC7-4E76D6E5F679}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<IsPackable>false</IsPackable>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.0.7">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="BepInEx.Core" Version="5.4.16" />
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<PackageReference Include="Inscryption.GameLibs" Version="0.20.0-r.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2019.4.24" />
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</ItemGroup>
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</Project>
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using BepInEx;
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using HarmonyLib;
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namespace InscryptionAPI;
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[BepInPlugin(ModGUID, ModName, ModVer)]
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public class InscryptionAPIPlugin : BaseUnityPlugin
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{
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public const string ModGUID = "cyanist.inscryption.api";
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public const string ModName = "InscryptionAPI";
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public const string ModVer = "2.0.0";
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public void Awake()
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{
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Harmony.CreateAndPatchAll(typeof(InscryptionAPIPlugin).Assembly, ModGUID);
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}
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}

lib/Assembly-CSharp.dll

-1.79 MB
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lib/Sirenix.Serialization.dll

-304 KB
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