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Moved buttons on custom screens to match latest version
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InscryptionAPI/Ascension/AscensionRunSetupScreenBase.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -234,7 +234,7 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
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InscryptionAPIPlugin.Logger.LogDebug($"Adding continue button");
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GameObject continuePrefab = Resources.Load<GameObject>("prefabs/ui/ascension/ascensionmenucontinuebutton");
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GameObject continueButton = GameObject.Instantiate(continuePrefab, screenObject.transform);
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continueButton.transform.localPosition = new Vector3(2.08f, 1.15f, 0f);
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continueButton.transform.localPosition = new Vector3(2.15f, 1.13f, 0f);
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controller.continueButton = continueButton.GetComponent<AscensionMenuInteractable>();
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