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@@ -13,15 +13,43 @@ If you have issues with ModmManagers head to one of these discords;
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***Gale Mod Manager Support Discord:**[Here](https://discord.gg/sfuWXRfeTt)
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### Installing Manually
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1. Install [BepInEx](https://thunderstore.io/package/download/BepInEx/BepInExPack_Inscryption/5.4.1902/) by pressing 'Manual Download' and extract the contents into a folder. **Do not extract into the game folder!**
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2. Move the contents of the 'BepInExPack_Inscryption' folder into the game folder (where the game executable is).
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1. Install [BepInEx](https://thunderstore.io/package/download/BepInEx/BepInExPack_Inscryption/5.4.1902/) by pressing `Manual Download` and extract the contents into a folder. **Do not extract into the game folder!**
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2. Move the contents of the `BepInExPack_Inscryption` folder into the game folder (where the game executable is; usually found here: `C:\Program Files (x86)\Steam\steamapps\common\Inscryption`).
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3. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
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4. Install [MonoModLoader](https://inscryption.thunderstore.io/package/BepInEx/MonoMod_Loader_Inscryption/) and extract the contents into a folder.
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5. Move the contents of the 'patchers' folder into 'BepInEx/patchers' (If any of the mentioned BepInEx folders don't exist, just create them).
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5. Move the contents of the `patchers` folder into `BepInEx/patchers` (If any of the mentioned BepInEx folders don't exist, just create them).
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6. Install [Inscryption API](https://inscryption.thunderstore.io/package/API_dev/API/) and extract the contents into a folder.
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7. Move the contents of the 'plugins' folder into 'BepInEx/plugins' and the contents of the 'monomod' folder into the 'BepInEx/monomod' folder.
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7. Move the contents of the `plugins` folder into `BepInEx/plugins` and the contents of the `monomod` folder into the `BepInEx/monomod` folder.
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8. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
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9. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a BepInEx folder within the zip instead drop the contents of that folder into the BepInEx root for the modding instance. EX;
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9. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a `BepInEx` folder within the zip instead drop the contents of that folder into the `BepInEx` root for the modding instance. EX;
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```
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BepInEx // These go within the BepInEx root folder
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|-- config
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|-- patchers
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|-- plugins
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|-- monomod
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|-- core
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plugins // Files within go into the created plugin subfolder that was created for the mod
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|-- Art
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|-- Scripts
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|-- MyMod.dll
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manifest.json --|
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README.md |-- These can be ignored but if you want to keep them put them in the plugin subfolder
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CHANGELOG.md |--
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icon.png --|
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```
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10. Run the game once more and everything should be correct and working.
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### Installing Manually (XBOX Game-Pass)
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1. Install [BepInEx](<https://github.com/BepInEx/BepInEx/releases/tag/v5.4.21>) by pressing `BepInEx_x64_5.4.21.0.zip` and extract the contents into a folder.
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2. Move the contents into the game folder (where the game executable is; usually found here: `C:\XboxGames\D30AC640-4EC1-4D15-96F3-384052F09699\Content`).
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3. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading. (psst. Enable Logging in `BepInEx/config`)
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4. Install [MonoModLoader](<https://inscryption.thunderstore.io/package/BepInEx/MonoMod_Loader_Inscryption/>) and extract the contents into a folder.
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5. Move the contents of the `patchers` folder into `BepInEx/patchers` (If any of the mentioned BepInEx folders don't exist, just create them).
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6. Install [Inscryption API](<https://inscryption.thunderstore.io/package/API_dev/API/>) and extract the contents into a folder.
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7. Move the contents of the 'plugins' folder into `BepInEx/plugins` and the contents of the `monomod` folder into the `BepInEx/monomod` folder.
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8. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.
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9. For any additional mods create a new subfolder, it can be called anything and extract the zips archive into it and if there is a `BepInEx` folder within the zip instead drop the contents of that folder into the `BepInEx` root for the modding instance. EX;
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```
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BepInEx // These go within the BepInEx root folder
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