Skip to content

Commit 73d6904

Browse files
Fix typos on wiki Custom Costs page
1 parent ace7036 commit 73d6904

1 file changed

Lines changed: 3 additions & 3 deletions

File tree

docs/wiki/custom_costs.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -84,9 +84,9 @@ This is false by default, meaning negative costs on cards will be read as 0 by t
8484
You can use SetCanBeNegative to change this value, or directly modify the CanBeNegative field.
8585

8686
Cost tier is an integer denoting how expensive a card is, with each cost having its own formula that adds to the tier.
87-
From example, the formula for Bones' tier is (amount / 3), rounded down.
87+
For example, the formula for Bones' tier is (amount / 3), rounded down.
8888

89-
By default, custom costs are not accounted when determining a card's cost tier;
89+
By default, custom costs are not accounted for when determining a card's cost tier;
9090
this can be fixed using SetCostTier to define the function to use.
9191

9292
```c#
@@ -106,7 +106,7 @@ public static int CostTier(int amount)
106106
A vital part of Inscryption's gameplay is the fair hand mechanic;
107107
when a battle starts, the game will give you at least one card that can be played immediately, as well as a card that can be played by the second turn.
108108

109-
By default, when the game checks if a card with custom costs can be played by turn 2, it will return 2 - even if it can't be.
109+
By default, when the game checks if a card with custom costs can be played by turn 2, it will return true - even if it can't be.
110110

111111
To fix this, you'll need to set your cost's CanBePlayedByTurn2WithHand function (long name, I know):
112112
```c#

0 commit comments

Comments
 (0)