@@ -52,20 +52,20 @@ public virtual void InitializeScreen(GameObject partialScreen)
5252 public static AscensionRunSetupScreenBase BuildScreen ( Type screenType , AscensionMenuScreens . Screen previousScreen , AscensionMenuScreens . Screen nextScreen )
5353 {
5454 // Create the new screen
55- InscryptionAPIPlugin . Log . LogDebug ( $ "Creating screen for { screenType . Name } ") ;
55+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Creating screen for { screenType . Name } ") ;
5656
5757 GameObject pseudoPrefab = AscensionMenuScreens . Instance . cardUnlockSummaryScreen ;
5858 GameObject screenObject = GameObject . Instantiate ( pseudoPrefab , pseudoPrefab . transform . parent ) ;
5959 screenObject . name = screenType . Name ;
6060
61- InscryptionAPIPlugin . Log . LogDebug ( $ "Getting old logic") ;
61+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Getting old logic") ;
6262 AscensionCardsSummaryScreen oldController = screenObject . GetComponent < AscensionCardsSummaryScreen > ( ) ;
6363
64- InscryptionAPIPlugin . Log . LogDebug ( $ "Adding new logic") ;
64+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Adding new logic") ;
6565 AscensionRunSetupScreenBase controller = screenObject . AddComponent ( screenType ) as AscensionRunSetupScreenBase ;
6666
6767 // Update the title of the screen
68- InscryptionAPIPlugin . Log . LogDebug ( $ "Updating screen title") ;
68+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Updating screen title") ;
6969 GameObject textHeader = screenObject . transform . Find ( "Header/Mid" ) . gameObject ;
7070 textHeader . transform . localPosition = new Vector3 ( 0f , - 0.575f , 0f ) ;
7171 controller . screenTitle = textHeader . GetComponent < PixelText > ( ) ;
@@ -79,7 +79,7 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
7979 GameObject footerLowline = screenObject . transform . Find ( "Footer/PixelTextLine_DIV" ) . gameObject ;
8080 if ( controller . showCardDisplayer )
8181 {
82- InscryptionAPIPlugin . Log . LogDebug ( $ "Resetting card information displayer") ;
82+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Resetting card information displayer") ;
8383
8484 // Move the stuff
8585 cardTextDisplayer . transform . localPosition = new Vector3 ( 2.38f , 0.27f , 0f ) ;
@@ -97,12 +97,12 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
9797 }
9898 else
9999 {
100- InscryptionAPIPlugin . Log . LogDebug ( $ "Destroying unwanted card information displayer") ;
100+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Destroying unwanted card information displayer") ;
101101 // Destroy the card text displayer and footer low line
102102 GameObject . Destroy ( cardTextDisplayer ) ;
103103 GameObject . Destroy ( footerLowline ) ;
104104
105- InscryptionAPIPlugin . Log . LogDebug ( $ "Creating new information displayer") ;
105+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Creating new information displayer") ;
106106 GameObject newInfoDisplayer = GameObject . Instantiate ( textHeader ) ;
107107 controller . secondaryInfoDisplayer = newInfoDisplayer . GetComponent < PixelText > ( ) ;
108108 controller . secondaryInfoDisplayer . SetColor ( GameColors . Instance . nearWhite ) ;
@@ -111,24 +111,24 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
111111
112112 if ( controller . showCardPanel )
113113 {
114- InscryptionAPIPlugin . Log . LogDebug ( $ "Transferring ownership of cards") ;
114+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Transferring ownership of cards") ;
115115 controller . cards = oldController . cards ;
116116 }
117117
118118 // Destroy the old game logic
119- InscryptionAPIPlugin . Log . LogDebug ( $ "Destroying old game logic") ;
119+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Destroying old game logic") ;
120120 Component . Destroy ( oldController ) ;
121121
122122 // Sort out the unlocks block
123- InscryptionAPIPlugin . Log . LogDebug ( $ "Handling card panel") ;
123+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Handling card panel") ;
124124 controller . cardPanel = screenObject . transform . Find ( "Unlocks" ) . gameObject ;
125125 if ( controller . showCardDisplayer )
126126 controller . cardPanel . transform . localPosition = new Vector3 ( 0f , 0.2f , 0f ) ;
127127 else
128128 GameObject . Destroy ( controller . cardPanel ) ;
129129
130130 // Clone the challenge information from a challenge screen
131- InscryptionAPIPlugin . Log . LogDebug ( $ "Creating challenge text header") ;
131+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Creating challenge text header") ;
132132 GameObject header = screenObject . transform . Find ( "Header" ) . gameObject ;
133133 SequentialPixelTextLines headerLines = header . AddComponent < SequentialPixelTextLines > ( ) ;
134134
@@ -141,19 +141,19 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
141141
142142 // Set the old header lines to the lines of the sequential pixel text lines
143143 // Fundamentally, the old header now controls these new challenge level lines
144- InscryptionAPIPlugin . Log . LogDebug ( $ "Assigning new lines of text to header") ;
144+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Assigning new lines of text to header") ;
145145 headerLines . lines = new List < PixelText > ( ) {
146146 challengeLevel . GetComponent < PixelText > ( ) ,
147147 challengePoints . GetComponent < PixelText > ( )
148148 } ;
149149
150150 // And add those lines to the new challenge level controller
151- InscryptionAPIPlugin . Log . LogDebug ( $ "Giving controller access to header") ;
151+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Giving controller access to header") ;
152152 ChallengeLevelText challengeLevelController = screenObject . AddComponent < ChallengeLevelText > ( ) ;
153153 challengeLevelController . headerPointsLines = headerLines ;
154154 controller . challengeHeaderDisplay = challengeLevelController ;
155155
156- InscryptionAPIPlugin . Log . LogDebug ( $ "Creating challenge footer text") ;
156+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Creating challenge footer text") ;
157157
158158 List < Transform > footerLinePseudos = new List < Transform > ( ) ;
159159 GameObject challengeFooter = challengeScreen . transform . Find ( "Footer" ) . gameObject ;
@@ -162,7 +162,7 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
162162 footerLinePseudos . Add ( child ) ;
163163 footerLinePseudos . Sort ( ( a , b ) => a . localPosition . y < b . localPosition . y ? - 1 : 1 ) ;
164164
165- InscryptionAPIPlugin . Log . LogDebug ( $ "Building footer text controller") ;
165+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Building footer text controller") ;
166166 List < GameObject > newFooterLines = footerLinePseudos . Select ( t => GameObject . Instantiate ( t . gameObject , footer . transform ) ) . ToList ( ) ;
167167 SequentialPixelTextLines footerLines = footer . AddComponent < SequentialPixelTextLines > ( ) ;
168168 footerLines . lines = newFooterLines . Select ( o => o . GetComponent < PixelText > ( ) ) . ToList ( ) ;
@@ -174,14 +174,14 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
174174 controller . rightButton = screenObject . transform . Find ( "Unlocks/ScreenAnchor/PageRightButton" ) . gameObject . GetComponent < MainInputInteractable > ( ) ;
175175 if ( controller . showCardPanel )
176176 {
177- InscryptionAPIPlugin . Log . LogDebug ( $ "Reassigning left/right scroll buttons") ;
177+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Reassigning left/right scroll buttons") ;
178178 controller . leftButton . CursorSelectStarted = controller . LeftButtonClicked ;
179179 controller . rightButton . CursorSelectStarted = controller . RightButtonClicked ;
180180 controller . leftButton . gameObject . transform . localPosition = controller . leftButton . gameObject . transform . localPosition - ( Vector3 ) BETWEEN_CARD_OFFSET * 1.5f ;
181181 controller . rightButton . gameObject . transform . localPosition = controller . rightButton . gameObject . transform . localPosition + ( Vector3 ) BETWEEN_CARD_OFFSET * 1.5f ;
182182
183183 // Let's add three more cards to the panel
184- InscryptionAPIPlugin . Log . LogDebug ( $ "Expanding card panel") ;
184+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Expanding card panel") ;
185185 GameObject cardPrefab = Resources . Load < GameObject > ( "prefabs/gbccardbattle/pixelselectablecard" ) ;
186186 Transform cardsParent = screenObject . transform . Find ( "Unlocks/ScreenAnchor/Cards" ) ;
187187 for ( int i = 0 ; i < 3 ; i ++ )
@@ -196,7 +196,7 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
196196 Traverse . Create ( newPixelComponent ) . Field ( "pixelBorder" ) . SetValue ( pixelBorder ) ;
197197 }
198198
199- InscryptionAPIPlugin . Log . LogDebug ( $ "Assigning click action to cards in card panel") ;
199+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Assigning click action to cards in card panel") ;
200200 foreach ( PixelSelectableCard card in controller . cards )
201201 {
202202 card . CursorSelectStarted = ( Action < MainInputInteractable > ) Delegate . Combine ( card . CursorSelectStarted , new Action < MainInputInteractable > ( delegate ( MainInputInteractable i )
@@ -215,7 +215,7 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
215215 }
216216 else
217217 {
218- InscryptionAPIPlugin . Log . LogDebug ( $ "Destroying scroll buttons") ;
218+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Destroying scroll buttons") ;
219219 GameObject . Destroy ( controller . leftButton . gameObject ) ;
220220 GameObject . Destroy ( controller . rightButton . gameObject ) ;
221221
@@ -225,13 +225,13 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
225225
226226
227227 // Reroute the back button
228- InscryptionAPIPlugin . Log . LogDebug ( $ "Rerouting back button") ;
228+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Rerouting back button") ;
229229 GameObject backButton = screenObject . transform . Find ( "BackButton" ) . gameObject ;
230230 controller . backButton = backButton . GetComponent < AscensionMenuBackButton > ( ) ;
231231 controller . backButton . screenToReturnTo = previousScreen ;
232232
233233 // Add a continue button
234- InscryptionAPIPlugin . Log . LogDebug ( $ "Adding continue button") ;
234+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Adding continue button") ;
235235 GameObject continuePrefab = Resources . Load < GameObject > ( "prefabs/ui/ascension/ascensionmenucontinuebutton" ) ;
236236 GameObject continueButton = GameObject . Instantiate ( continuePrefab , screenObject . transform ) ;
237237 continueButton . transform . localPosition = new Vector3 ( 2.08f , 1.15f , 0f ) ;
@@ -248,24 +248,24 @@ public static AscensionRunSetupScreenBase BuildScreen(Type screenType, Ascension
248248 controller . continueButton . CursorSelectStarted = ( Action < MainInputInteractable > ) Delegate . Combine ( controller . continueButton . CursorSelectStarted , clickAction ) ;
249249
250250 // Let the base class do its magic
251- InscryptionAPIPlugin . Log . LogDebug ( $ "Calling screen implementation to finish creating screen UI elements") ;
251+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Calling screen implementation to finish creating screen UI elements") ;
252252 controller . InitializeScreen ( screenObject ) ;
253253
254254 // And we're done
255- InscryptionAPIPlugin . Log . LogDebug ( $ "Done building screen") ;
255+ InscryptionAPIPlugin . Logger . LogDebug ( $ "Done building screen") ;
256256 return controller ;
257257 }
258258
259259 private static void TransitionToGame ( )
260260 {
261261 if ( ! AscensionSaveData . Data . ChallengeLevelIsMet ( ) && AscensionSaveData . Data . challengeLevel <= 12 )
262262 {
263- InscryptionAPIPlugin . Log . LogDebug ( "Sending the player to the confirmation screen" ) ;
263+ InscryptionAPIPlugin . Logger . LogDebug ( "Sending the player to the confirmation screen" ) ;
264264 AscensionMenuScreens . Instance . SwitchToScreen ( AscensionMenuScreens . Screen . SelectChallengesConfirm ) ;
265265 }
266266 else
267267 {
268- InscryptionAPIPlugin . Log . LogDebug ( "Starting a new run" ) ;
268+ InscryptionAPIPlugin . Logger . LogDebug ( "Starting a new run" ) ;
269269 AscensionMenuScreens . Instance . TransitionToGame ( true ) ;
270270 }
271271 }
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