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server.js
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147 lines (131 loc) · 4.4 KB
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const path = require("path");
const { Server } = require("socket.io");
const { createServer } = require("http");
const express = require("express");
const { shuffleWord } = require("./utils/shuffleWord");
const { getRandomWordWithHint } = require("./utils/getRandomWordWithHint");
const formatMessage = require("./utils/formatMessage");
const {
userJoin,
getCurrentUser,
userLeave,
getRoomUsers,
} = require("./utils/users");
const app = express();
const http = createServer(app);
const ioServer = new Server(http, {
connectionStateRecovery: {
maxDisconnectionDuration: 2 * 60 * 1000,
skipMiddlewares: true,
},
});
const port = process.env.PORT || 4242;
const botName = "Scramble master";
let randomWord;
let wordGuessCount;
let guessedUsers = [];
// Serve static files from the "public" directory
app.use(express.static(path.resolve(__dirname, "public")));
// Serve the index.html file for the root path
app.get("/", (req, res) => {
res.sendFile(path.resolve(__dirname, "public", "index.html"));
});
// Start the socket.io server
ioServer.on("connection", (client) => {
console.log(`user ${client.id} connected`);
client.on("joinRoom", ({ username, room }) => {
const emitRandomWord = () => {
const { randomWord: newRandomWord, randomHint } = getRandomWordWithHint();
randomWord = newRandomWord; // Update the value of randomWord
let shuffledWord = shuffleWord(randomWord);
console.log(shuffledWord);
wordGuessCount = 0;
guessedUsers = [];
ioServer.to(room).emit("randomWord", shuffledWord);
};
//Start game by refreshing the random word every 8 seconds
if (getRoomUsers(room).length === 0) {
refreshInterval = setInterval(emitRandomWord, 8000);
}
const user = userJoin(client.id, username, room);
client.join(user.room);
// Welcome current user
client.emit("message", formatMessage(botName, "Welcome to wordscrambler!"));
// Broadcast when a user connects
client.broadcast
.to(user.room)
.emit(
"message",
formatMessage(botName, `${user.username} has joined the chat`)
);
const roomUsers = getRoomUsers(user.room);
// Send users and room info
ioServer.to(user.room).emit("roomUsers", {
room: user.room,
users: getRoomUsers(user.room),
});
// console.log(`Number of users in room ${user.room}: ${roomUsers.length}`);
});
client.on("message", (message) => {
const user = getCurrentUser(client.id);
if (message.toLowerCase() === randomWord) {
// Check if the user has already guessed the word
if (guessedUsers.includes(user.id)) {
// If the user has already guessed, ignore the message
return;
}
wordGuessCount += 1;
if (wordGuessCount === 0) {
user.points += 100;
} else {
// Subsequent guesses
const points = 90 - (guessedUsers.length - 1) * 10; // Decrease points by 10 for each subsequent guess
user.points += points < 0 ? 0 : points; // Ensure points don't go below 0
}
guessedUsers.push(user.id); // Add the user to the list of guessed users
ioServer
.to(user.room)
.emit(
"message",
formatMessage(user.username, " has guessed the word!")
);
ioServer.to(user.room).emit("roomUsers", {
room: user.room,
users: getRoomUsers(user.room),
});
} else {
ioServer
.to(user.room)
.emit("message", formatMessage(user.username, message));
}
});
// Handle disconnect event
client.on("disconnect", () => {
console.log(`user ${client.id} disconnected`);
const user = userLeave(client.id);
if (user) {
ioServer
.to(user.room)
.emit(
"message",
formatMessage(botName, `${user.username} has left the chat`)
);
const roomUsers = getRoomUsers(user.room);
if (roomUsers.length === 0) {
// Stop refreshing the random word every 5 seconds
clearInterval(refreshInterval);
}
// Send users and room info
ioServer.to(user.room).emit("roomUsers", {
room: user.room,
users: getRoomUsers(user.room),
});
// Log the number of users in the room after user leaves
// console.log(`Number of users in room ${user.room}: ${roomUsers.length}`);
}
});
});
// Start the http server
http.listen(port, () => {
console.log("listening on http://localhost:" + port);
});