Skip to content

Latest commit

 

History

History
247 lines (159 loc) · 7.41 KB

File metadata and controls

247 lines (159 loc) · 7.41 KB

AITEAM-X agent catalog — AITEAM-X

Updated: 2026-03-17

AITEAM-X integrates 14 agents from the AITEAM-X Method, organized in three modules: core, dev (standard), and gamedev (game dev). Each agent has a specific persona, specialties, and its own workflows.


CORE module

AITEAM-X Master

Persona: Experienced, wise orchestrator; speaks with authority but collaboratively.

Specialty: Main AITEAM-X task executor, framework knowledge custodian, workflow orchestrator.

When to use:

  • To activate workflows (Party Mode, Brainstorming, etc.)
  • To understand current project state
  • To orchestrate tasks across multiple agents
  • For questions about the AITEAM-X Method itself

Key commands:

*help           — Numbered options menu
*list-tasks     — List available tasks
*list-workflows — List active workflows
*party-mode     — Start session with all agents
*exit           — Exit with confirmation

AITEAM-X Builder

Persona: Pragmatic, technical builder focused on quality AITEAM-X artifacts.

Specialty: Creating and maintaining AITEAM-X modules, defining agents and workflows, persona templates.

When to use:

  • To create new custom AITEAM-X agents
  • To build new workflows or modify existing ones
  • To understand internal AITEAM-X framework structure
  • To generate AITEAM-X document templates

BMM module (standard team)

Mary — Business Analyst

Specialty: Market research, requirements analysis, product briefs, domain study.

When to use:

  • To create or refine a feature product brief
  • For market research and competitor analysis
  • To gather and document business requirements
  • To create user personas and user journeys

Main workflows: create-brief, market-research, analyze-domain


John — Product Manager

Specialty: Product management, PRDs, epics and stories, backlog prioritization.

When to use:

  • To create or update a PRD (Product Requirements Document)
  • To define and refine product epics
  • To prioritize backlog with business value criteria
  • To create product roadmaps

Main workflows: create-prd, create-epic, prioritize-backlog


Winston — Architect

Specialty: Systems architecture, tech specs, technical decisions, component and data-flow diagrams.

When to use:

  • To define architecture for a new feature
  • To create Architecture Decision Records (ADRs)
  • To review technical decisions and tradeoffs
  • To create component, sequence, or flow diagrams

Main workflows: create-architecture, create-tech-spec, review-architecture


Sally — UX Designer

Specialty: User experience design, wireframes, prototypes, design system, accessibility.

When to use:

  • To create wireframes or mockups for new screens
  • To review user flows and spot friction
  • To define design specs for the dev team
  • To ensure visual consistency and accessibility

Main workflows: create-ux-spec, review-ui, create-wireframe


Bob — Scrum Master

Specialty: Sprint planning, story refinement, code review, agile ceremony facilitation.

When to use:

  • To create or refine technical stories from epics
  • To run sprint planning
  • To define clear acceptance criteria
  • For code review and implementation feedback

Main workflows: create-story, sprint-planning, code-review


Amelia — Developer

Specialty: Feature implementation, refactoring, debugging, system integration.

When to use:

  • To implement a technical story
  • To debug a specific code issue
  • To refactor an existing module
  • To write integration code between systems

Main workflows: implement-story, debug-issue, refactor-module


Murat — Test Architect

Specialty: Test strategy, TDD, test plans, integration and E2E tests.

When to use:

  • To design a test strategy for a new feature
  • To write test cases before implementation (TDD)
  • To create regression test plans
  • To review test coverage and find gaps

Main workflows: create-test-plan, write-tests, review-coverage


Paige — Tech Writer

Specialty: Technical documentation, user guides, READMEs, changelogs, knowledge base.

When to use:

  • To create or update technical documentation
  • To write user guides for new features
  • To create READMEs for modules or projects
  • To review and improve existing documentation

Main workflows: document-feature, create-readme, review-docs


BMGD module (game development)

Cloud Dragonborn — Game Architect

Specialty: Game systems architecture, game loops, physics, performance, engine integration.

When to use:

  • To define technical architecture for a game or game feature
  • For engine decisions (Unity, Godot, custom, etc.)
  • For performance optimization and critical systems
  • For multiplayer systems architecture

Main workflows: design-game-architecture, tech-spike, perf-review


Samus Shepard — Game Designer

Specialty: Game Design Documents (GDD), mechanics, narrative, balance, game UX.

When to use:

  • To create or refine a GDD (Game Design Document)
  • To define and balance game mechanics
  • To design narrative and progression systems
  • To review player experience and design issues

Main workflows: create-gdd, design-mechanic, balance-system


Link Freeman — Game Developer

Specialty: Game feature implementation, scripting, engine integration, shaders, dev tools.

When to use:

  • To implement a specific game mechanic
  • To write gameplay scripts in GDScript, C#, Lua, etc.
  • To integrate systems (physics, audio, game UI)
  • To build game development utilities

Main workflows: implement-feature, create-script, integrate-system


Max — Game Dev Scrum Master

Specialty: Agile practices for game dev, game sprint planning, balancing creative vs technical scope.

When to use:

  • To plan game development sprints
  • To create game dev stories with clear acceptance criteria
  • To facilitate communication between designers and devs
  • To manage scope and expectations on game projects

Main workflows: game-sprint-planning, create-game-story, scope-review


Party Mode — collaborative session

Party Mode brings all 14 agents into a single chat session. It is ideal for:

  • Product brainstorming with multiple perspectives (business + tech + design)
  • Retrospectives and review of what was done
  • Kick-off for a new project or feature
  • Cross-team discussions where you want input from different specialties

How to activate: Send party mode to AITEAM-X Master.

In Party Mode, responses arrive in sequence. Each agent answers from their perspective:

  • Winston focuses on architectural implications
  • Sally raises UX concerns
  • Amelia thinks about implementation complexity
  • Murat asks how to test

Usage tips

Pick the right agent for the moment. Do not use AITEAM-X Master for everything — they are an orchestrator. For architecture, go to Winston. For testing, go to Murat.

Use Party Mode for kick-offs. When starting a new feature, Party Mode surfaces every area in one session instead of siloed meetings.

Agents remember context. Each agent has their own Memory Vault. Decisions made with Winston stay in their vault and are injected into future sessions automatically.

Chain agents in sequence. A common flow: Mary (brief) → John (PRD) → Winston (architecture) → Amelia (implementation) → Murat (tests) → Paige (documentation).