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FragmentModel.cs
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46 lines (41 loc) · 1.16 KB
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using BUDDY.Helper;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BUDDY
{
public class FragmentModel : INotifyPropertyChanged
{
public FragmentModel()
{
this.PopulateData();
}
private ObservableCollection<FragmentUtility> fragments;
public ObservableCollection<FragmentUtility> Fragments
{
get
{
return fragments;
}
set
{
fragments = value;
RaisePropertyChanged("Fragments");
}
}
public void PopulateData()
{
fragments = new ObservableCollection<FragmentUtility>();
}
public event PropertyChangedEventHandler PropertyChanged;
public void RaisePropertyChanged(string propName)
{
if (this.PropertyChanged != null)
this.PropertyChanged(this, new PropertyChangedEventArgs(propName));
}
}
}