-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain_program.py
More file actions
50 lines (40 loc) · 1.66 KB
/
main_program.py
File metadata and controls
50 lines (40 loc) · 1.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from classes import Ship
from settings import GameStats
from classes import Scoreboard
from settings import Button
import game_functions as gf
def run_game():
#in==Initialize game and create the screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
play_button = Button(ai_settings,screen,"Play")
stats = GameStats(ai_settings)
#make a ship
ship = Ship(ai_settings,screen)
#make the bullets group
bullets = Group()
#make the aliens
aliens = Group()
bullets_aliens = Group()
sb = Scoreboard(ai_settings,screen,stats)
#create the fleet of aliens
gf.create_fleet(ai_settings,screen,aliens)
ship.update()
gf.update_bullets(ai_settings,screen,aliens,bullets,stats,sb,bullets_aliens,ship)
gf.update_aliens(ai_settings, stats, screen, ship, aliens ,bullets,bullets_aliens)
gf.update_screen(ai_settings, screen, stats,ship, aliens ,bullets,play_button,sb,bullets_aliens)
#Start the main loop for the game.
while True:
gf.check_events(ai_settings,screen,stats,play_button,ship,bullets)
if stats.game_active == True :
ship.update()
gf.update_bullets(ai_settings,screen,aliens,bullets,stats,sb,bullets_aliens,ship)
gf.update_aliens(ai_settings, stats, screen, ship, aliens ,bullets,bullets_aliens)
gf.update_screen(ai_settings, screen, stats,ship, aliens ,bullets,play_button,sb,bullets_aliens)
run_game()