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ButtonPressInteractable.cs
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55 lines (44 loc) · 1.43 KB
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using UnityEngine;
using TMPro;
using DefaultNamespace;
public class ButtonPressInteractable : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
bool buttonPressed;
[SerializeField] float pressDistance = 0.5f;
TextMeshProUGUI interactionText;
Camera playerCamera;
Interactable currentTargetedInteractable;
void Start()
{
}
// Update is called once per frame
void Update()
{
UpdateCurrentInteractable();
UpdateInteractionText();
CheckForInteractionInput();
// if the button gets pressed, delete the door object that is blocking the player to let them through
if () {
gameObject destroy;
}
}
void UpdateCurrentInteractable() {
var ray = playerCamera.ViewportPointToRay(new Vector2(0.5f, 0.5f));
Physics.Raycast(ray, out var hit, pressDistance);
// give the text when hit
currentTargetedInteractable = hit.collider?.GetComponent<Interactable>();
}
void UpdateInteractionText() {
if(currentTargetedInteractable == null)
{
interactionText.text = string.Empty;
return;
}
}
void CheckForInteractionInput() {
if (Input.GetKeyDown(KeyCode.E)) {
currentTargetedInteractable.Interact();
}
}
}