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This repository was archived by the owner on Jan 28, 2020. It is now read-only.
This repository was archived by the owner on Jan 28, 2020. It is now read-only.

Implement graphics data structure in blocks #173

@apachano

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@apachano

The client needs to know what graphics to use when loading a block. The RegisteredBlock class inside Phoenix Core needs a variable that stores a graphics class the renderer can use to render the block. This should be a pointer to an object so we don't take up much memory as the server does not need to load it.

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    Code-a-thonfeature - renderingAnything related to the rendering side of thingsfeature - voxelsAnything related to the voxels specific part of the engine.priority - mediumImportant but not essential at this timestatus - backlogWaiting for someone to pick it up.type - new featureRequest for a new feature

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