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Risk estimation does not account for infection status #1

@dstuck

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@dstuck

In BreakSocialDistance, the OnCollisionEnter call adds 2 or 5 percent transmission risk regardless of the status of the Collider. Since population rates are low this means that transmission risk is going to be exaggerated by >100 times.

Possible fix: People_spawner actually sets the name property to identify status. If you check that property (or add a new public bool isInfected), then this model could properly model disease transmission

The reason I think this is important to address is that although seeing the transmission rate increase dramatically in a game is more interesting, if someone plays a game that says they have a 20% chance of getting covid from the grocery store, yet have gone 20 times without getting covid, that's just gonna reinforce the idea that the disease is not real...

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