In BreakSocialDistance, the OnCollisionEnter call adds 2 or 5 percent transmission risk regardless of the status of the Collider. Since population rates are low this means that transmission risk is going to be exaggerated by >100 times.
Possible fix: People_spawner actually sets the name property to identify status. If you check that property (or add a new public bool isInfected), then this model could properly model disease transmission
The reason I think this is important to address is that although seeing the transmission rate increase dramatically in a game is more interesting, if someone plays a game that says they have a 20% chance of getting covid from the grocery store, yet have gone 20 times without getting covid, that's just gonna reinforce the idea that the disease is not real...
In BreakSocialDistance, the OnCollisionEnter call adds 2 or 5 percent transmission risk regardless of the status of the Collider. Since population rates are low this means that transmission risk is going to be exaggerated by >100 times.
Possible fix: People_spawner actually sets the
nameproperty to identify status. If you check that property (or add a new public bool isInfected), then this model could properly model disease transmissionThe reason I think this is important to address is that although seeing the transmission rate increase dramatically in a game is more interesting, if someone plays a game that says they have a 20% chance of getting covid from the grocery store, yet have gone 20 times without getting covid, that's just gonna reinforce the idea that the disease is not real...