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dispatch-c++.cc
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259 lines (199 loc) · 5.78 KB
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#include <unordered_map>
#include "dispatch-c++.h"
/*
* For synchronous dispatch.
*/
static void call_func_void_void(void * context)
{
std::function<void (void)> &func = *static_cast<std::function<void (void)> *>(context);
func();
}
/*
* For asynchronous dispatch.
*/
static void call_funcptr_void_void(void * context)
{
std::function<void (void)> * func_ptr = static_cast<std::function<void (void)> *>(context);
(*func_ptr)();
delete func_ptr;
}
/*
* For synchronous dispatch.
*/
static void call_func_void_size_t(void * context, size_t idx)
{
std::function<void (size_t)> &func = *static_cast<std::function<void (size_t)> *>(context);
func(idx);
}
namespace dispatch {
void dispatch_after(dispatch_time_t when, dispatch_queue_t queue, const std::function<void (void)> &func)
{
std::function<void (void)> * func_ptr = new std::function<void (void)>(func);
dispatch_after_f(when, queue, static_cast<void *>(func_ptr), call_funcptr_void_void);
}
void dispatch_apply(size_t iterations, dispatch_queue_t queue, const std::function<void (size_t)> &func)
{
dispatch_apply_f(iterations, queue, static_cast<void *>(const_cast<std::function<void (size_t)> *>(&func)), call_func_void_size_t);
}
void dispatch_async(dispatch_queue_t queue, const std::function<void (void)> &func)
{
std::function<void (void)> * func_ptr = new std::function<void (void)>(func);
dispatch_async_f(queue, static_cast<void *>(func_ptr), call_funcptr_void_void);
}
void dispatch_sync(dispatch_queue_t queue, const std::function<void (void)> &func)
{
dispatch_sync_f(queue, static_cast<void *>(const_cast<std::function<void (void)> *>(&func)), call_func_void_void);
}
void dispatch_group_async(dispatch_group_t group, dispatch_queue_t queue, const std::function<void (void)> &func)
{
std::function<void (void)> * func_ptr = new std::function<void (void)>(func);
dispatch_group_async_f(group, queue, static_cast<void *>(func_ptr), call_funcptr_void_void);
}
void dispatch_group_notify(dispatch_group_t group, dispatch_queue_t queue, const std::function<void (void)> &func)
{
std::function<void (void)> * func_ptr = new std::function<void (void)>(func);
dispatch_group_notify_f(group, queue, static_cast<void *>(func_ptr), call_funcptr_void_void);
}
void dispatch_once(dispatch_once_t * predicate, const std::function<void (void)> &func)
{
dispatch_once_f(predicate, static_cast<void *>(const_cast<std::function<void (void)> *>(&func)), call_funcptr_void_void);
}
queue::queue() : priQueue(nullptr)
{
}
queue::queue(const std::string &label, const attr attr)
{
static const std::unordered_map<queue::attr, dispatch_queue_attr_t> mapAttr = {
{attr::SERIAL, DISPATCH_QUEUE_SERIAL},
{attr::CONCURRENT, DISPATCH_QUEUE_CONCURRENT}
};
this->priQueue = dispatch_queue_create(label.c_str(), mapAttr.at(attr));
}
queue::queue(const queue &q)
{
this->priQueue = q.priQueue;
dispatch_retain(this->priQueue);
}
queue::queue(queue &&q)
{
this->priQueue = q.priQueue;
q.priQueue = nullptr;
}
queue::~queue()
{
if (this->priQueue != nullptr) {
dispatch_release(this->priQueue);
}
}
std::string queue::label()
{
return dispatch_queue_get_label(this->priQueue);
}
queue queue::globalQueue(const priority priority)
{
static const std::unordered_map<queue::priority, long> mapPriority = {
{priority::HIGH, DISPATCH_QUEUE_PRIORITY_HIGH},
{priority::DEFAULT, DISPATCH_QUEUE_PRIORITY_DEFAULT},
{priority::LOW, DISPATCH_QUEUE_PRIORITY_LOW},
{priority::BACKGROUND, DISPATCH_QUEUE_PRIORITY_BACKGROUND},
};
queue q;
q.priQueue = dispatch_get_global_queue(mapPriority.at(priority), 0);
return q;
}
queue queue::mainQueue()
{
queue q;
q.priQueue = dispatch_get_main_queue();
return q;
}
void queue::apply(const size_t iterations, const std::function<void (size_t)> &func)
{
dispatch_apply(iterations, this->priQueue, func);
}
void queue::async(const std::function<void (void)> &func)
{
dispatch_async(this->priQueue, func);
}
void queue::sync(const std::function<void (void)> &func)
{
dispatch_sync(this->priQueue, func);
}
void queue::suspend()
{
dispatch_suspend(this->priQueue);
}
void queue::resume()
{
dispatch_resume(this->priQueue);
}
group::group() : priGroup(dispatch_group_create())
{
}
group::group(const group &grp)
{
this->priGroup = grp.priGroup;
dispatch_retain(this->priGroup);
}
group::group(group &&grp)
{
this->priGroup = grp.priGroup;
grp.priGroup = nullptr;
}
group::~group()
{
if (this->priGroup != nullptr) {
dispatch_release(this->priGroup);
}
}
void group::enter()
{
dispatch_group_enter(this->priGroup);
}
void group::leave()
{
dispatch_group_leave(this->priGroup);
}
long group::wait(dispatch_time_t timeout)
{
return dispatch_group_wait(this->priGroup, timeout);
}
void group::notify(queue &q, const std::function<void (void)> &func)
{
dispatch_group_notify(this->priGroup, q.priQueue, func);
}
void group::async(queue &q, const std::function<void (void)> &func)
{
dispatch_group_async(this->priGroup, q.priQueue, func);
}
semaphore::semaphore() : priSemaphore(dispatch_semaphore_create(0))
{
}
semaphore::semaphore(long count) : priSemaphore(dispatch_semaphore_create(count))
{
}
semaphore::semaphore(const semaphore &sema)
{
this->priSemaphore = sema.priSemaphore;
dispatch_retain(this->priSemaphore);
}
semaphore::semaphore(semaphore &&sema)
{
this->priSemaphore = sema.priSemaphore;
sema.priSemaphore = nullptr;
}
semaphore::~semaphore()
{
if (this->priSemaphore != nullptr) {
dispatch_release(this->priSemaphore);
}
}
long semaphore::signal()
{
return dispatch_semaphore_signal(this->priSemaphore);
}
long semaphore::wait(dispatch_time_t timeout)
{
return dispatch_semaphore_wait(this->priSemaphore, timeout);
}
}