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33 lines (33 loc) · 1.36 KB
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Blubuild.csproj
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33 lines (33 loc) · 1.36 KB
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<Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
<Configurations>Debug;ExportDebug;ExportRelease;Release;Benchmark</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<ItemGroup>
<RuntimeHostConfigurationOption Include="System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization" Value="true" Trim="true" />
</ItemGroup>
<ItemGroup>
<Compile Remove="GodotUtils\**" />
<Compile Remove="script_templates\**" />
<Compile Remove="Bluchalk\**" />
<Compile Remove="Blutest\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="GodotUtils\**" />
<EmbeddedResource Remove="script_templates\**" />
<EmbeddedResource Remove="Bluchalk\**" />
<EmbeddedResource Remove="Blutest\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Bluchalk\Bluchalk.csproj" />
<ProjectReference Include="GodotUtils\GodotUtils.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="scripts\interfaces\" />
<Folder Include="scripts\networking\packets\" />
</ItemGroup>
</Project>