It looks like when I try to create a world with it in 1.5 ExposeData() method which has
is being called prematurely? It is saying "Registered RimWorld.Planet.WorldGrid for post load init, but current mode is Inactive."
Loading game from file The Purple Expanse Alliance (Permadeath) with mods:
- brrainz.harmony
- Ludeon.RimWorld
- filunderscore.persistentrimworlds
- liquorice.nodistantkin
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Registered RimWorld.Planet.WorldGrid for cross ref resolve, but current mode is Inactive
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.CrossRefHandler:RegisterForCrossRefResolve (Verse.IExposable)
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldGrid> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldGrid> (RimWorld.Planet.WorldGrid&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldGrid> (RimWorld.Planet.WorldGrid&,string,object[])
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Registered RimWorld.Planet.WorldGrid for post load init, but current mode is Inactive
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PostLoadIniter.RegisterForPostLoadInit_Patch1 (Verse.PostLoadIniter,Verse.IExposable)
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldGrid> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldGrid> (RimWorld.Planet.WorldGrid&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldGrid> (RimWorld.Planet.WorldGrid&,string,object[])
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 68F0010D]
at RimWorld.Planet.World.FinalizeInit () [0x00000] in <23fcc63d7dfc4dd5b7e76f658fffe1ea>:0
at Verse.Game.LoadGame () [0x000cf] in <23fcc63d7dfc4dd5b7e76f658fffe1ea>:0
- PREFIX me.filunderscore.persistentrimworlds: Boolean PersistentWorlds.Patches.Game_LoadGame_Patch:Prefix()
at Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow (System.String fileName) [0x00100] in <23fcc63d7dfc4dd5b7e76f658fffe1ea>:0
- PREFIX me.filunderscore.persistentrimworlds: Boolean PersistentWorlds.Patches.SavedGameLoaderNow_LoadGameFromSaveFileNow_Patch:Prefix(String fileName)
at Verse.Root_Play+<>c.<Start>b__1_1 () [0x00005] in <23fcc63d7dfc4dd5b7e76f658fffe1ea>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <23fcc63d7dfc4dd5b7e76f658fffe1ea>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
It looks like when I try to create a world with it in 1.5 ExposeData() method which has
Scribe_Deep.Look(ref this.grid, "grid", new object[0]);
Current.Game.World.grid = this.grid;
is being called prematurely? It is saying "Registered RimWorld.Planet.WorldGrid for post load init, but current mode is Inactive."