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AnimationChanger.h
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66 lines (47 loc) · 1.27 KB
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#pragma once
#include "Animation.h"
namespace AnimationType {
enum Enum {
Rainbow,
Stars,
StarsMoving,
Strobo,
NodeBeam,
DotExplode,
KnightRider,
KnightRiderFull,
SegmentPulse,
SegmentStay,
ColorConverge,
Caterpillar,
Noise,
COUNT
};
}
struct AnimProperties {
float durationFactor;
bool clearOnStart;
AnimProperties() :
durationFactor(1.0f), clearOnStart(false)
{}
};
class AnimationChanger
{
private:
static constexpr long minDuration = 3000000;
static constexpr long maxDuration = 20000000;
long tRemaining;
static constexpr int historySize = 3;
int history[historySize];
int historyIndex;
bool checkHistory(int animIdx);
void addHistory(int animIdx);
void addAnimation(Animation* anim);
void deleteAnimations();
public:
Animation* animation;
AnimationChanger();
void update(AnimationContext& animCtx, long tpf, bool beat);
AnimProperties create(AnimationContext& animCtx, AnimationType::Enum type);
AnimProperties createRandom(AnimationContext& animCtx);
};