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entity.go
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// Copyright 2020 Fairwinds
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License
package targetprocess
// EntityState contains metadata for the state of an Entity. Collection of EntityStates
// form Workflow for Entity. For example, Bug has four EntityStates by default: Open, Fixed, Invalid and Done
type EntityState struct {
ID int32 `json:"Id,omitempty"`
Name string `json:",omitempty"`
NumericPriority float64 `json:",omitempty"`
ParentEntityState *EntityState `json:",omitempty"`
Process *Process `json:",omitempty"`
IsInital bool `json:",omitempty"`
IsFinal bool `json:",omitempty"`
IsPlanned bool `json:",omitempty"`
IsCommentRequired bool `json:",omitempty"`
}
// EntityStateResponse is a representation of the http response for a group of EntityStates
type EntityStateResponse struct {
Items []EntityState
Next string
Prev string
}
// GetEntityStates will return all EntityStates
func (c *Client) GetEntityStates(filters ...QueryFilter) ([]EntityState, error) {
var ret []EntityState
out := EntityStateResponse{}
err := c.Get(&out, "EntityState", nil, filters...)
if err != nil {
return nil, err
}
ret = append(ret, out.Items...)
for out.Next != "" {
innerOut := EntityStateResponse{}
err := c.GetNext(&innerOut, out.Next)
if err != nil {
return ret, err
}
ret = append(ret, innerOut.Items...)
out = innerOut
}
return ret, nil
}