-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathgame.h
More file actions
76 lines (61 loc) · 1.95 KB
/
game.h
File metadata and controls
76 lines (61 loc) · 1.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
// SPDX-FileCopyrightText: 2015-2025 Thorsten Roth
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef GAME_H_
#define GAME_H_
#include <QJsonArray>
#include <QObject>
#include <QString>
class QGraphicsScene;
class QJsonObject;
class Board;
class Player;
#include "./settings.h"
class Game : public QObject {
Q_OBJECT
public:
explicit Game(QWidget *pParent, QObject *pParentObj = nullptr);
~Game();
auto createGame(const QString &sSavegame = QLatin1String("")) -> bool;
auto getScene() const -> QGraphicsScene *;
auto saveGame(const QString &sFile) -> bool;
void updatePlayers(bool bInitial = false, bool bDirectionChangesOnce = false);
auto initCpu() -> bool;
signals:
void updateNames(const QStringList &sListName);
void updateStones(const quint8 nID, const QString &sStones);
void updateWon(const quint8 nID, const QString &sWon);
void drawIcon(const quint8 nID);
void setInteractive(bool bEnabled);
void highlightActivePlayer(quint8 nActivePlayer, quint8 nPlayerWon = 0);
void changeZoom();
private slots:
void makeMove(QJsonArray move);
void caughtScriptError();
private:
void setStone(const int nIndex, const bool bDebug);
void moveTower(const int nFrom, const quint8 nStones, const int nTo);
static auto loadGame(const QString &sFile) -> QJsonObject;
auto checkPossibleMoves() -> bool;
auto checkMoveIsValid(const QJsonDocument &legalMoves, const QJsonArray &move)
-> bool;
void checkTowerWin(const int nIndex);
void returnStones(const int nIndex);
void delayCpu(const QList<int> &previousMove);
QWidget *m_pParent;
Settings *m_pSettings;
Board *m_pBoard;
QString m_sBoardFile;
quint8 m_nNumOfPlayers;
QList<Player *> m_pPlayers;
QJsonArray m_TowersNeededToWin;
QJsonArray m_NumberOfStones;
const quint8 m_nMaxTowerHeight;
quint8 m_nTowersToWin;
bool m_bScriptError;
QList<int> m_previousMove;
struct currentPlayer {
quint8 ID;
bool isHuman;
} activePlayer;
};
#endif // GAME_H_