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SplashScreen.py
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53 lines (44 loc) · 2.14 KB
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import pygame
import sys
import os
class SplashScreen:
def __init__(self, screen_size):
"""Initialize the splash screen"""
pygame.init()
self.screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("Chess AI - Loading...")
# Colors
self.bg_color = (28, 40, 51) # Dark blue background
self.text_color = (236, 240, 241) # Almost white
# Initialize fonts
self.title_font = pygame.font.SysFont('Arial', 48, bold=True)
self.subtitle_font = pygame.font.SysFont('Arial', 24)
# Create text surfaces
self.title_text = self.title_font.render("Chess AI", True, self.text_color)
self.subtitle_text = self.subtitle_font.render("Loading resources...", True, self.text_color)
# Position text
self.title_rect = self.title_text.get_rect(center=(screen_size[0] // 2, screen_size[1] // 2 - 30))
self.subtitle_rect = self.subtitle_text.get_rect(center=(screen_size[0] // 2, screen_size[1] // 2 + 30))
# Animation variables
self.dots = ""
self.dot_timer = 0
self.dot_interval = 500 # milliseconds
def update(self):
"""Update the splash screen animation"""
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Update loading dots animation
current_time = pygame.time.get_ticks()
if current_time - self.dot_timer > self.dot_interval:
self.dots = "." * ((len(self.dots) + 1) % 4)
self.subtitle_text = self.subtitle_font.render(f"Loading resources{self.dots}", True, self.text_color)
self.subtitle_rect = self.subtitle_text.get_rect(center=(self.screen.get_width() // 2, self.screen.get_height() // 2 + 30))
self.dot_timer = current_time
# Draw everything
self.screen.fill(self.bg_color)
self.screen.blit(self.title_text, self.title_rect)
self.screen.blit(self.subtitle_text, self.subtitle_rect)
pygame.display.flip()