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SCKScreenCaptureService.cs
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81 lines (57 loc) · 2.11 KB
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using System;
namespace ScreenCapture.NET;
public class SCKScreenCaptureService : IScreenCaptureService
{
#region Properties & Fields
private bool _isDisposed;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="SCKScreenCaptureService"/> class.
/// </summary>
public SCKScreenCaptureService()
{
}
private readonly Dictionary<Display, SCKScreenCapture> _screenCaptures = new();
~SCKScreenCaptureService() => Dispose();
#endregion
#region Methods
/// <inheritdoc />
public IEnumerable<GraphicsCard> GetGraphicsCards()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
Dictionary<int, GraphicsCard> graphicsCards = new();
// mac os doesn't need this
return graphicsCards.Values;
}
/// <inheritdoc />
public IEnumerable<Display> GetDisplays(GraphicsCard graphicsCard)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
for (int i = 0; i < NSScreen.Screens.Length; i++)
{
yield return new Display(i, NSScreen.Screens[i].LocalizedName, (int)NSScreen.Screens[i].Frame.Width, (int)NSScreen.Screens[i].Frame.Height, Rotation.None, graphicsCard);
}
}
/// <inheritdoc />
IScreenCapture IScreenCaptureService.GetScreenCapture(Display display) => GetScreenCapture(display);
public SCKScreenCapture GetScreenCapture(Display display)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
if (!_screenCaptures.TryGetValue(display, out SCKScreenCapture? screenCapture))
_screenCaptures.Add(display, screenCapture = new SCKScreenCapture(display, 0.25f));
return screenCapture;
}
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
foreach (SCKScreenCapture screenCapture in _screenCaptures.Values)
screenCapture.Dispose();
_screenCaptures.Clear();
//dispose sck
GC.SuppressFinalize(this);
_isDisposed = true;
}
#endregion
}