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ConvenienceQThread.cpp
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////////1664667894@qq.com|Dai Yorki
#include "ConvenienceQThread.h"
using namespace std;
ConvenienceQThread::~ConvenienceQThread()
{
if (m_is_async_delete == false)
{
cancelAllTask();
disconnect(m_callback_executer);
delete m_callback_executer;
wait(); // 等待线程结束再删除线程
}
}
ConvenienceQThread::ConvenienceQThread(QThread* parent) :QThread(parent) {
m_callback_executer = new QObject();
m_child_ThreadID = this->currentThreadId();
m_callback_executer->connect(this, &ConvenienceQThread::pleaseExecuteCallback, m_callback_executer, [=]() {
while (1)
{
//1.主线程前检查
m_boiled_mutex.lock();
auto first_element = m_boiled_tasks.begin();
if (first_element == m_boiled_tasks.end())
{
m_boiled_status = THREAD_IDLE;
m_boiled_mutex.unlock();
return;
}
if (m_boiled_status == TASK_NEED_TO_BEEN_STOP)
{
m_boiled_tasks.erase(first_element);
m_boiled_status = THREAD_IDLE;
m_boiled_mutex.unlock();
return;
}
int task_ID = first_element->first;
std::function<void()>main_thread_task = first_element->second;
m_boiled_tasks.erase(first_element);
m_boiled_status = task_ID;
m_boiled_mutex.unlock();
//1.主线程前检查结束
main_thread_task();
//2.主线程后检查
m_boiled_mutex.lock();
m_boiled_status = THREAD_IDLE;
m_boiled_mutex.unlock();
//2.主线程后检查结束
}
});
}
int ConvenienceQThread::asyncTask(std::function<void()>task, std::function<void()> async_callback)
{
m_raw_mutex.lock();
m_uuid_maker++;
m_raw_tasks.insert(make_pair(m_uuid_maker.load(), make_pair(task, async_callback)));
m_raw_mutex.unlock();
start();
return m_uuid_maker.load();
}
int ConvenienceQThread::syncTask(std::function<void()>task, std::function<void()> sync_callback)
{
m_uuid_maker++;
task();
sync_callback();
return m_uuid_maker.load();
}
void ConvenienceQThread::run()
{
while (1)
{
//1.子线程前检查
m_raw_mutex.lock();
auto first_element = m_raw_tasks.begin();
if (first_element == m_raw_tasks.end()) {
m_raw_status = THREAD_IDLE;
m_raw_mutex.unlock();
return;
}
m_raw_tasks.erase(first_element);
int taskID = first_element->first;
if (m_raw_status == TASK_NEED_TO_BEEN_STOP)
{
m_raw_status = THREAD_IDLE;
m_raw_mutex.unlock();
if (m_is_async_delete && taskID == m_delete_task_uuid)
emit deleteFinish();
return;
}
std::function<void()>child_thread_task = first_element->second.first;
std::function<void()>main_thread_task = first_element->second.second;
m_raw_status = taskID;
m_raw_mutex.unlock();
//1.子线程前检查结束
child_thread_task();
//2.子线程后检查
m_raw_mutex.lock();
if (m_raw_status < 0) {
m_raw_status = THREAD_IDLE;
m_raw_mutex.unlock();
if (m_is_async_delete && taskID == m_delete_task_uuid)
emit deleteFinish();
return;
}
m_raw_status = THREAD_IDLE;
m_raw_mutex.unlock();
//2.子线程后检查结束
//3.插入主线程
m_boiled_mutex.lock();
m_boiled_tasks.insert(make_pair(taskID, main_thread_task));
m_boiled_mutex.unlock();
emit pleaseExecuteCallback(taskID);
if (m_is_async_delete && taskID == m_delete_task_uuid)
emit deleteFinish();
}
}
void ConvenienceQThread::asyncDelete() {
m_is_async_delete = true;
cancelAllTask();
disconnect(m_callback_executer);
delete m_callback_executer;
m_delete_task_uuid = m_uuid_maker.load() + 1;
asyncTask([]() {}, []() {});
}
void ConvenienceQThread::addImportantMark(const int uuid) {
m_raw_mutex.lock();
m_boiled_mutex.lock();
m_important_tasks.insert(uuid);
m_boiled_mutex.unlock();
m_raw_mutex.unlock();
};
void ConvenienceQThread::cancelTask(const int uuid) {
m_raw_mutex.lock();
m_raw_tasks.erase(uuid);
if (m_raw_status == uuid) m_raw_status = TASK_NEED_TO_BEEN_STOP;
m_raw_mutex.unlock();
m_boiled_mutex.lock();
m_boiled_tasks.erase(uuid);
if (m_boiled_status == uuid) m_boiled_status = TASK_NEED_TO_BEEN_STOP;
m_boiled_mutex.unlock();
}
void ConvenienceQThread::cancelAllTask() {
m_raw_mutex.lock();
if (m_raw_status >= 0 && m_important_tasks.find(m_raw_status) == m_important_tasks.end())m_raw_status = TASK_NEED_TO_BEEN_STOP;
for (auto it = m_raw_tasks.begin(); it != m_raw_tasks.end(); ) {
if (m_important_tasks.find(it->first) == m_important_tasks.end()) {
it = m_raw_tasks.erase(it);
}
else {
++it;
}
}
m_raw_mutex.unlock();
m_boiled_mutex.lock();
if (m_boiled_status >= 0 && m_important_tasks.find(m_boiled_status) == m_important_tasks.end())m_boiled_status = TASK_NEED_TO_BEEN_STOP;
for (auto it = m_boiled_tasks.begin(); it != m_boiled_tasks.end(); ) {
if (m_important_tasks.find(it->first) == m_important_tasks.end()) {
it = m_boiled_tasks.erase(it);
}
else {
++it;
}
}
m_boiled_mutex.unlock();
}
bool ConvenienceQThread::ConvenienceQThread::checkEligible() {
if (QThread::currentThreadId() == m_child_ThreadID)
{
if (m_boiled_status >= 0)return true;
return false;
}
else
{
if (m_raw_status >= 0)return true;
return false;
}
}
//如你有兴趣,可将类改成线程池.理论上可以不用std::map而用哈希表和链表达成o(1)复杂度