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GameState.cpp
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69 lines (52 loc) · 1.25 KB
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#pragma once
#include <sstream>
#include "DEFINITIONS.h"
#include "GameState.h"
#include <iostream>
namespace CoreAidan
{
GameState::GameState(GameDataRef data) : _data(data)
{
_generation = 1;
std::cout << "generation: " << _generation << std::endl;
}
void GameState::Init()
{
//this->_data->assets.LoadTexture("Game Background", GAME_BACKGROUND_FILEPATH);
//_background.setTexture(this->_data->assets.GetTexture("Game Background"));
_target.x = SCREEN_WIDTH / 2;
_target.y = 50;
rockets = new Rockets(_data);
}
void GameState::HandleInput()
{
sf::Event event;
while (this->_data->window.pollEvent(event))
{
if (sf::Event::Closed == event.type)
{
this->_data->window.close();
}
}
}
void GameState::Update(float dt)
{
rockets->update(_target);
if (rockets->isDone()) {
_generation++;
std::cout << "generation: "<<_generation << std::endl;
rockets->evaluate(_target);
rockets->selection();
}
}
void GameState::Draw(float dt)
{
this->_data->window.clear(sf::Color::Black);
//this->_data->window.draw(this->_background);
sf::CircleShape target(16);
target.setPosition(_target.x, _target.y);
this->_data->window.draw(target);
rockets->draw();
this->_data->window.display();
}
}