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resources.json
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198 lines (198 loc) · 9.48 KB
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{
"cb-recycling": {
"repo": "CoolBrad-Scripts/cb-recycling",
"versions": {
"1.0.0": [
"Initial Release"
],
"1.0.1": [
"Added new recycling items"
],
"1.0.2": [
"Added new recycling items"
],
"1.0.3": [
"Better code security / Exploit fixes"
]
}
},
"cb-gangsystem": {
"versions": {
"2.2.0": [
"General code improvements",
"Optimization",
"Add Tasks feature",
"Remove many unnecessary instances of GetPlayer() and GetPlayers()"
],
"2.2.1": [
"Fixed an issue that prevented players from being able to exit Gang Hideouts"
],
"2.2.2": [
"Add Target support for Corner Selling",
"Add metadata support when receiving items from Gang Missions",
"Remove unnecessary print statements",
"Added new config files for easier customization",
"Added an event to start Corner Selling",
"Add automatic version check"
],
"2.2.3": [
"Added ability to configure maximum loyalty in gang zones",
"Added support for Radial Menu"
],
"2.2.4": [
"Changed instances of GetHashKey to joaat",
"Better drug selling methods",
"Moved Drug Sale Debug to server/open.lua"
],
"2.2.5": [
"Fixed an issue that prevented protection money from being collected. You will need to DROP your gang_protections table, before you install this update"
],
"2.3.0": [
"Fixed a bug with the protection system",
"Removed some unnecessary print statements",
"Changed the structure of the gang zones to use vec2",
"Version bump"
],
"2.3.1": [
"Bug fixes and SQL improvements",
"Added weapon_pistol to the list of banned weapons"
],
"2.3.2": [
"Fixed an issue that allowed gangs to collect proteciton money in zones they did not control",
"Reworked simple.sql file"
],
"2.3.3": [
"Fixed an issue with players being able to collect protection money multiple times if it is set to use Dirty Cash"
],
"2.3.4": [
"Added preferences for Drugs",
"Added the ability to transfer gang ownership to co-leadres only",
"Added a configurable debug system for better error handling",
"Code optimizations and improvements",
"Added a configurable script delay for larger servers",
"Clean up configuration files",
"Bridge.Framework.GetPlayerIdentifier -> GetPlayerIdentifier()",
"Refactored code related to MaxMissions",
"Removed some unnecessary print statements",
"Added a check for bad configurations"
],
"2.3.5": [
"Increased the maximum loyalty amount to 999999",
"Fixed an issue with a notification that was being sent to all players when a task was accepted"
],
"2.3.6": [
"Added a maximum protection amount to the gang zones"
],
"2.4.0": [
"Added some comments so users can better understand the script",
"LOTS of code improvements and refactoring",
"Added a Gang Tablet - a much requested feature",
"Exposed the GetGangColor function to the client",
"Added a cool animation for opening the Gang Tablet",
"Exposed the GetPlayerGangTag export",
"More locales - and more coming soon!",
"Refactored all instances of Dirty Cash so it is now a lot more configurable"
],
"2.4.1": [
"Refactored the Split function",
"Fixed a bug with the Gang Tablet on QB-Core servers"
],
"2.4.2": [
"Ensure that cop count only checks police officers who are On Duty",
"By request, added a configurable option to allow Gang Members to enter Hideouts in any controlled turf, not just their Home Turf",
"Added a configurable option to allow gang members to only receive loyalty when they are present in a turf they actively control, instead of holding a presence in ANY turf",
"Blacklist weapons for shooting in turfs (Players won't lose loyalty if they shoot a blacklisted weapon)",
"Added some helpful comments to the configuration files",
"Refactored and open sourced the event for starting Corner Selling (Helpful for radial menus)"
],
"2.4.3": [
"Added configurable weights to the Custom Ped Pool for Drug Sales",
"Fixed an issue with Drug Sales that potentially allowed players to sell to the same ped twice under very specific circumstances",
"Added configurable police call models for Drug Selling",
"Added configurable blacklisted models for Drug Selling",
"Added a new Police Alert for Drug Sale setups (when players sell to these peds the police will be called every time)",
"Fixed a bug with the Police Alert for drug sales (this is critical - please update)",
"Changed a few instances of RequestModel to lib.requestModel"
],
"2.5.0": [
"Redesigned Admin Check to allow for license and license2",
"Option to use community_bridge for Admin Check",
"Now using community_bridge for more framework stuff",
"Beginning of ESX support",
"Refactored some server-side events",
"Removed some unused NUI stuff",
"Updated the Discord link in the top of config.lua",
"Added some comments in the configuration files for better understanding",
"Fixed an error with the Gang Tablet and RequestModel",
"Removed some unused NUI stuff",
"Begin working on War system"
],
"2.5.1": [
"Continued support for ESX framework",
"Overhaul and redesign of pretty much the entire script",
"Add Config.ControlPercentage",
"Add customizable Gang Zones feature",
"Add ability for Staff created Gang Zones",
"And so much more! Thanks for supporting me! <3 Brad"
],
"2.5.2": [
"Continued support for ESX framework",
"Small bug fixes with the Zone Creation system",
"Removed debug stuff",
"Fixed an issue that was causing the UI to show when it wasn't supposed to be"
],
"2.5.3": [
"Continued support for ESX framework",
"Bug fixes with the Gang Staff panel, specifically the Teleport page"
],
"2.5.4": [
"Added configurable War System",
"A few bug fixes",
"Code improvements and optimization",
"Added Config.DeleteOldData for deleting old wars and old transactions older than 30 days (configurable)",
"Added default gang zones for CustomGangZones users"
],
"2.5.5": [
"Fixed an issue that prevented the UI from displaying the correct member count for each gang",
"Added a configurable option to hide Gang Fund values in the Gang UI (Other gangs won't see how much money you have!)",
"Fixed a very important issue with the Gang Presence system looping every second instead of every minute (introduced in v2.5.4 - oops!)"
],
"2.5.6": [
"Fixed an issue with NUI Dashboard not showing when the number of Custom Gang Zones was exactly 0",
"Added lots of Debug Prints to the Add Member, Kick Member, and Demote Member server-side events"
],
"2.5.7": [
"Fixed an issue with ESX and Adding / Removing members from the gang",
"Added Debug Prints to the Staff Dashboard"
],
"2.5.8": [
"Fixed a reported issue with Local Drug Selling not alerting the police (Config.Framework.AlertCops)"
]
}
},
"cb-whitewidow": {
"versions": {
"1.0.4": [
"Added a configurable Harvest Cooldown to Weed Plants",
"Added community_bridge dependency",
"Added automatic version check"
]
}
},
"cb-documents": {
"versions": {
"1.0.0": [
"Initial Release"
],
"1.0.1": [
"Fixed an issue that incorrectly escrowed the config.lua file",
"Added Birth Certificate document",
"Added Petition for Marriage document",
"Added Petition for Divorce document",
"Added Death Certificate document",
"Added Marriage Certificate document",
"A few small bug fixes"
]
}
}
}