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1 | 1 | # Console Setup Guide |
2 | 2 |
|
3 | | -1. Homebrew your Wii using [this guide](https://wii.guide), up to and including installing the Homebrew channel. I |
| 3 | +## Install Homebrew Software |
| 4 | + |
| 5 | +You will need a homebrewed Wii with **up-to-date** Nintendont installed. |
| 6 | + |
| 7 | +* Homebrew your Wii using [this guide](https://wii.guide), up to and including installing the Homebrew channel. I |
4 | 8 | highly recommend following the Letterbomb homebrew method over other methods, it's super reliable and easy. |
5 | | -2. Install [Nintendont](https://github.com/FIX94/Nintendont) on your Wii. **Make sure your Nintendont version is from |
| 9 | +* Install [Nintendont](https://github.com/FIX94/Nintendont) on your Wii. **Make sure your Nintendont version is from |
6 | 10 | 2019 or newer**, older versions may fail to load the practice mod. You can check your version in the Nintendont |
7 | 11 | settings screen, or just upgrade to the latest version. |
8 | | -3. Download the `.zip` file containing the release (_not_ the source code). Releases are |
| 12 | + |
| 13 | +## Install the Practice Mod |
| 14 | + |
| 15 | +* Download the `.zip` file containing the release (_not_ the source code). Releases are |
9 | 16 | found [here](https://github.com/complexplane/apesphere/releases). Open up the `.zip` file (you don't necessarily need |
10 | 17 | to extract it). |
11 | | -4. Plug in your SD card, flash drive, hard drive, etc. which has your homebrew files on it. If you intend to play a ISO |
| 18 | +* Plug in your SD card, flash drive, hard drive, etc. which has your homebrew files on it. If you intend to play a ISO |
12 | 19 | file, the practice mod must go on the same SD card/flash drive/etc. as the ISO file. |
13 | | -5. On your homebrew SD card, if you have any game data on a virtual memory card in Slot B for Super Monkey Ball 2, |
| 20 | +* On your homebrew SD card, if you have any game data on a virtual memory card in Slot B for Super Monkey Ball 2, |
14 | 21 | you're going to want to back it up as the practice mod will replace it. It will be the file `saves/GM2E_B.raw`. If |
15 | 22 | you don't have this file or don't know what I'm talking about, you're probably fine. |
16 | | -6. Drag the `codes` and `saves` folders from the `.zip` release you downloaded to your SD card. If asked to replace |
| 23 | +* Drag the `codes` and `saves` folders from the `.zip` release you downloaded to your SD card. If asked to replace |
17 | 24 | files, choose Yes. |
18 | | -7. If you plan to play a romhack, make sure you have a `<game_id>.gct` file in the `codes` folder with a `<game_id>` that matches the game ID of your romhack. The `codes` folder includes files for some popular romhacks (like `GM2EGD` for Gaiden), but if your romhack isn't included, make a copy of one of the `.gct` files (they're all identical) and name it appropriately. You can find the game ID of your romhack by opening the ISO file in a hex editor such as [hxd](https://mh-nexus.de/en/hxd/) - it's the first 6 characters of the file. |
19 | | -8. Plug your SD card back into your Wii and boot up Nintendont. |
20 | | -9. In Nintendont, press B to go to options. **Enable** Cheats, Unlock Read Speed, Memcard Emulation, and Native |
| 25 | +* If you plan to play a romhack, make sure you have a `<game_id>.gct` file in the `codes` folder with a `<game_id>` that matches the game ID of your romhack. The `codes` folder includes files for some popular romhacks (like `GM2EGD` for Gaiden), but if your romhack isn't included, make a copy of one of the `.gct` files (they're all identical) and name it appropriately. You can find the game ID of your romhack by opening the ISO file in a hex editor such as [hxd](https://mh-nexus.de/en/hxd/) - it's the first 6 characters of the file. |
| 26 | + |
| 27 | +## Boot the Game |
| 28 | + |
| 29 | +* Plug your SD card back into your Wii and boot up Nintendont. |
| 30 | +* In Nintendont, press B to go to options. **Enable** Cheats, Unlock Read Speed, Memcard Emulation, and Native |
21 | 31 | Control. **Disable** Memcard Multi. |
22 | | -10. Boot the game from disc or ISO file like usual. |
| 32 | +* Boot the game from disc or ISO file like usual. |
23 | 33 |
|
24 | 34 | If you see the "SMB2 Practice Mod" text in place of the normal "Press Start" text on the title screen when you start the |
25 | | -game, you've loaded the mod successfully. If you don't see this, the mod is definitely not loaded correctly, go back and check to make sure you didn't miss a step. If you can't figure it out, feel free to message me on |
26 | | -Discord (`ComplexPlane#3111`) or email (`complexplanegames@gmail.com`), or file a Github issue. |
| 35 | +game, you've loaded the mod successfully. |
27 | 36 |
|
28 | 37 | ## Troubleshooting |
29 | 38 |
|
| 39 | +If you don't see the "SMB2 Practice Mod" text, the mod is definitely not loaded correctly, go back and check to make sure you didn't miss a step. If you can't figure it out, feel free to message me on |
| 40 | +Discord (`ComplexPlane#3111`) or email (`complexplanegames@gmail.com`), or [file a GitHub issue](https://github.com/ComplexPlane/SMB2PracticeMod/issues). |
| 41 | + |
30 | 42 | One person reported having trouble loading the practice mod when there were other memory card savefiles in `saves/` besides `GM2E_B.raw`. If you're having trouble, try putting only `GM2E_B.raw` in your `saves/` folder. I'm not sure exactly what circumstances cause this issue, let me know if you run into it so I can take a closer look. |
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