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Merge branch 'master' of github.com:ComplexPlane/SMB2PracticeMod
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doc/console-setup-guide.md

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# Console Setup Guide
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1. Homebrew your Wii using [this guide](https://wii.guide), up to and including installing the Homebrew channel. I
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## Install Homebrew Software
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You will need a homebrewed Wii with **up-to-date** Nintendont installed.
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* Homebrew your Wii using [this guide](https://wii.guide), up to and including installing the Homebrew channel. I
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highly recommend following the Letterbomb homebrew method over other methods, it's super reliable and easy.
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2. Install [Nintendont](https://github.com/FIX94/Nintendont) on your Wii. **Make sure your Nintendont version is from
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* Install [Nintendont](https://github.com/FIX94/Nintendont) on your Wii. **Make sure your Nintendont version is from
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2019 or newer**, older versions may fail to load the practice mod. You can check your version in the Nintendont
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settings screen, or just upgrade to the latest version.
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3. Download the `.zip` file containing the release (_not_ the source code). Releases are
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## Install the Practice Mod
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* Download the `.zip` file containing the release (_not_ the source code). Releases are
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found [here](https://github.com/complexplane/apesphere/releases). Open up the `.zip` file (you don't necessarily need
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to extract it).
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4. Plug in your SD card, flash drive, hard drive, etc. which has your homebrew files on it. If you intend to play a ISO
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* Plug in your SD card, flash drive, hard drive, etc. which has your homebrew files on it. If you intend to play a ISO
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file, the practice mod must go on the same SD card/flash drive/etc. as the ISO file.
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5. On your homebrew SD card, if you have any game data on a virtual memory card in Slot B for Super Monkey Ball 2,
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* On your homebrew SD card, if you have any game data on a virtual memory card in Slot B for Super Monkey Ball 2,
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you're going to want to back it up as the practice mod will replace it. It will be the file `saves/GM2E_B.raw`. If
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you don't have this file or don't know what I'm talking about, you're probably fine.
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6. Drag the `codes` and `saves` folders from the `.zip` release you downloaded to your SD card. If asked to replace
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* Drag the `codes` and `saves` folders from the `.zip` release you downloaded to your SD card. If asked to replace
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files, choose Yes.
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7. If you plan to play a romhack, make sure you have a `<game_id>.gct` file in the `codes` folder with a `<game_id>` that matches the game ID of your romhack. The `codes` folder includes files for some popular romhacks (like `GM2EGD` for Gaiden), but if your romhack isn't included, make a copy of one of the `.gct` files (they're all identical) and name it appropriately. You can find the game ID of your romhack by opening the ISO file in a hex editor such as [hxd](https://mh-nexus.de/en/hxd/) - it's the first 6 characters of the file.
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8. Plug your SD card back into your Wii and boot up Nintendont.
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9. In Nintendont, press B to go to options. **Enable** Cheats, Unlock Read Speed, Memcard Emulation, and Native
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* If you plan to play a romhack, make sure you have a `<game_id>.gct` file in the `codes` folder with a `<game_id>` that matches the game ID of your romhack. The `codes` folder includes files for some popular romhacks (like `GM2EGD` for Gaiden), but if your romhack isn't included, make a copy of one of the `.gct` files (they're all identical) and name it appropriately. You can find the game ID of your romhack by opening the ISO file in a hex editor such as [hxd](https://mh-nexus.de/en/hxd/) - it's the first 6 characters of the file.
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## Boot the Game
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* Plug your SD card back into your Wii and boot up Nintendont.
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* In Nintendont, press B to go to options. **Enable** Cheats, Unlock Read Speed, Memcard Emulation, and Native
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Control. **Disable** Memcard Multi.
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10. Boot the game from disc or ISO file like usual.
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* Boot the game from disc or ISO file like usual.
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If you see the "SMB2 Practice Mod" text in place of the normal "Press Start" text on the title screen when you start the
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game, you've loaded the mod successfully. If you don't see this, the mod is definitely not loaded correctly, go back and check to make sure you didn't miss a step. If you can't figure it out, feel free to message me on
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Discord (`ComplexPlane#3111`) or email (`complexplanegames@gmail.com`), or file a Github issue.
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game, you've loaded the mod successfully.
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## Troubleshooting
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If you don't see the "SMB2 Practice Mod" text, the mod is definitely not loaded correctly, go back and check to make sure you didn't miss a step. If you can't figure it out, feel free to message me on
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Discord (`ComplexPlane#3111`) or email (`complexplanegames@gmail.com`), or [file a GitHub issue](https://github.com/ComplexPlane/SMB2PracticeMod/issues).
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One person reported having trouble loading the practice mod when there were other memory card savefiles in `saves/` besides `GM2E_B.raw`. If you're having trouble, try putting only `GM2E_B.raw` in your `saves/` folder. I'm not sure exactly what circumstances cause this issue, let me know if you run into it so I can take a closer look.

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