@@ -248,9 +248,8 @@ export const websocketHandler: WebsocketRequestHandler = (ws, req) => {
248248 message instanceof GameEndMessage
249249 ) {
250250 // TODO: Handle game manager not existing
251- if ( gameManager == null )
252- {
253- console . log ( "BRUHHH" )
251+ if ( gameManager === null ) {
252+ console . log ( "BRUHHH" ) ;
254253 }
255254 await gameManager ?. handleMessage ( message , req . cookies . id ) ;
256255 } else if ( message instanceof DriveRobotMessage ) {
@@ -260,9 +259,11 @@ export const websocketHandler: WebsocketRequestHandler = (ws, req) => {
260259 } else if ( message instanceof JoinQueue ) {
261260 console . log ( "So we got the join message" ) ;
262261 // this was initially !isPlayer, shouldn't it be isPlayer?
263- if ( pageString . indexOf ( "debug" ) == - 1 && ! clientManager . isPlayer ( req . cookies . id ) ) {
264- if ( queue . find ( req . cookies . id ) === undefined )
265- {
262+ if (
263+ pageString . indexOf ( "debug" ) === - 1 &&
264+ ! clientManager . isPlayer ( req . cookies . id )
265+ ) {
266+ if ( queue . find ( req . cookies . id ) === undefined ) {
266267 queue . insert ( req . cookies . id , 0 ) ;
267268 }
268269 names . set ( req . cookies . id , message . playerName ) ;
@@ -379,7 +380,7 @@ apiRouter.get("/game-state", (req, res) => {
379380 * returns a success message
380381 */
381382apiRouter . post ( "/start-computer-game" , async ( req , res ) => {
382- console . log ( "start comp game" )
383+ console . log ( "start comp game" ) ;
383384 canReloadQueue = true ;
384385 const side = req . query . side as Side ;
385386 const difficulty = parseInt ( req . query . difficulty as string ) as Difficulty ;
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