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loadInterstitial
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66 lines (50 loc) · 1.46 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class loadInterstitial : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
public string androidAdUnitId;
public string iosAdUnitId;
string adUnitId;
void Awake() {
#if UNITY_IOS
adUnitId = iosAdUnitId;
#elif UNITY_ANDROID
adUnitId = androidAdUnitId;
#endif
}
public void LoadAd() {
print("Loading interstitial!!");
Advertisement.Load(adUnitId, this);
}
public void OnUnityAdsAdLoaded(string placementId)
{
print("interstitial loaded!!");
ShowAd();
}
public void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message)
{
print("interstitial failed to load");
}
public void ShowAd() {
print("showing ad!!");
Advertisement.Show(adUnitId, this);
}
public void OnUnityAdsShowClick(string placementId)
{
print("interstitial clicked");
}
public void OnUnityAdsShowComplete(string placementId, UnityAdsShowCompletionState showCompletionState)
{
print("interstitial show complete");
}
public void OnUnityAdsShowFailure(string placementId, UnityAdsShowError error, string message)
{
print("interstitial show failure");
}
public void OnUnityAdsShowStart(string placementId)
{
print("interstitial show start");
}
}