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Map.cs
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89 lines (77 loc) · 1.96 KB
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using System;
namespace Zones
{
enum CellTypes
{
Block,
Zone,
Empty,
NewBlock
}
class Map : ICloneable
{
private CellTypes[,] cells;
public Map()
{
cells = new CellTypes[
Constants.CellCountWidth,
Constants.CellCountHeight];
MakeEmptyMap();
}
private void MakeEmptyMap()
{
for (int x = 0; x < Constants.CellCountWidth; x++)
{
for (int y = 0; y < Constants.CellCountHeight; y++)
{
if (x == 0
|| y == 0
|| x == Constants.CellCountWidth - 1
|| y == Constants.CellCountHeight - 1)
cells[x, y] = CellTypes.Block;
else
cells[x, y] = CellTypes.Empty;
}
}
}
public void SetBlock(int x, int y)
{
cells[x, y] = CellTypes.Block;
}
public void SetNewBlock(int x, int y)
{
cells[x, y] = CellTypes.NewBlock;
}
public void SetZone(int x, int y)
{
cells[x, y] = CellTypes.Zone;
}
private void SetCell(int x, int y, CellTypes type)
{
cells[x, y] = type;
}
public object Clone()
{
var newMap = new Map();
for (int x = 0; x < Constants.CellCountWidth; x++)
{
for (int y = 0; y < Constants.CellCountHeight; y++)
{
newMap.SetCell(x, y, cells[x, y]);
}
}
return newMap;
}
public CellTypes this[int x, int y]
{
get
{
return cells[x, y];
}
//set
//{
// Cells[x, y] = value;
//}
}
}
}