SamplePlayer has two methods affecting the currently played sound which could be used to improve the replay sound:
set_pitch_scale() to change the pitch during jumps and falls
set volume() to mute the effect while the player is neither jumping nor falling
How about using a looped sound effect and these two methods to mimic the original effect?
SamplePlayer has two methods affecting the currently played sound which could be used to improve the replay sound:
set_pitch_scale()to change the pitch during jumps and fallsset volume()to mute the effect while the player is neither jumping nor fallingHow about using a looped sound effect and these two methods to mimic the original effect?