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ClockModConfig.hpp
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24 lines (21 loc) · 2.05 KB
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#pragma once
#include "config-utils/shared/config-utils.hpp"
DECLARE_CONFIG(ModConfig) {
CONFIG_VALUE(ClockType, int, "Clock Type", 0, "Which time the Clock should display.");
CONFIG_VALUE(Stopwatch1Seconds, int, "Stopwatch 1 Seconds", 0, "The saved time on stopwatch 1.");
CONFIG_VALUE(Stopwatch2Seconds, int, "Stopwatch 2 Seconds", 0, "The saved time on stopwatch 2.");
CONFIG_VALUE(Stopwatch1Paused, bool, "Stopwatch 1 Paused", true, "If stopwatch 1 is locked from incrementing.");
CONFIG_VALUE(Stopwatch2Paused, bool, "Stopwatch 2 Paused", true, "If stopwatch 2 is locked from incrementing.");
CONFIG_VALUE(InSong, bool, "Show During Song", true, "If the Clock should be shown while playing a beatmap.");
CONFIG_VALUE(InReplay, bool, "Show During Replay", true, "If the Clock should be shown while playing a replay.");
CONFIG_VALUE(TwelveToggle, bool, "24/12 Toggle", false, "If time should be in 12 or 24 hour format.");
CONFIG_VALUE(SecToggle, bool, "Show Seconds", false, "If seconds should be displayed.");
CONFIG_VALUE(BattToggle, bool, "Show Battery Percentage", false, "Displays Battery percentage next to the clock.");
CONFIG_VALUE(RainbowClock, bool, "Rainbowify it", false, "Makes the Clock beautiful.");
CONFIG_VALUE(FontSize, float, "Font Size", 3.5, "Changes the Font Size of the Clock (Default: 3.5)");
CONFIG_VALUE(ClockPosition, bool, "Clock Position (Top/Bottom)", false, "If the Clock should be at the top or the bottom");
// CONFIG_VALUE(ClockXOffset, double, "Clock X Offset", 0);
// CONFIG_VALUE(ClockYOffset, double, "Clock Y Offset", 0);
// CONFIG_VALUE(ClockZOffset, double, "Clock Z Offset", 0);
CONFIG_VALUE(ClockColor, UnityEngine::Color, "Clock Color", UnityEngine::Color(1.0f, 1.0f, 1.0f, 1.0f), "The color of the clock text.");
};