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main.cpp
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381 lines (332 loc) · 13.9 KB
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#include "result.h"
#include <GL/glcorearb.h>
#include <csetjmp>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <fcntl.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <limits.h>
#include <png.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
#include <vector>
constexpr const char *path = "321_chekhonina_v0v5.png";
static double render_time = 60;
int width = 512;
int height = 512;
GLFWwindow *win;
struct GL {
PFNGLACTIVETEXTUREPROC activeTexture;
PFNGLATTACHSHADERPROC attachShader;
PFNGLDELETEBUFFERSPROC deleteBuffers;
PFNGLBINDFRAMEBUFFERPROC bindFramebuffer;
PFNGLBINDIMAGETEXTUREPROC bindImageTexture;
PFNGLBINDTEXTUREPROC bindTexture;
PFNGLBLITFRAMEBUFFERPROC blitFramebuffer;
PFNGLBUFFERDATAPROC bufferData;
PFNGLCLEARPROC clear;
PFNGLCOMPILESHADERPROC compileShader;
PFNGLBINDBUFFERBASEPROC bindBufferBase;
PFNGLCREATEPROGRAMPROC createProgram;
PFNGLCREATESHADERPROC createShader;
PFNGLDEBUGMESSAGECALLBACKPROC debugMessageCallback;
PFNGLDELETEFRAMEBUFFERSPROC deleteFramebuffers;
PFNGLDELETEPROGRAMPROC deleteProgram;
PFNGLDELETESHADERPROC deleteShader;
PFNGLDELETETEXTURESPROC deleteTextures;
PFNGLDISPATCHCOMPUTEPROC dispatchCompute;
PFNGLENABLEPROC enable;
PFNGLFRAMEBUFFERTEXTURE2DPROC framebufferTexture2D;
PFNGLGENBUFFERSPROC genBuffers;
PFNGLGENFRAMEBUFFERSPROC genFramebuffers;
PFNGLGENTEXTURESPROC genTextures;
PFNGLGETINTEGERI_VPROC getIntegeri_v;
PFNGLGETINTEGERVPROC getIntegerv;
PFNGLGETPROGRAMIVPROC getProgramiv;
PFNGLGETSHADERINFOLOGPROC getShaderInfoLog;
PFNGLGETSHADERIVPROC getShaderiv;
PFNGLGETTEXIMAGEPROC getTexImage;
PFNGLLINKPROGRAMPROC linkProgram;
PFNGLMEMORYBARRIERPROC memoryBarrier;
PFNGLPIXELSTOREIPROC pixelStorei;
PFNGLSHADERSOURCEPROC shaderSource;
PFNGLTEXIMAGE2DPROC texImage2D;
PFNGLTEXIMAGE3DPROC texImage3D;
PFNGLTEXPARAMETERIPROC texParameteri;
PFNGLUNIFORM1IPROC uniform1i;
PFNGLUSEPROGRAMPROC useProgram;
PFNGLVIEWPORTPROC viewport;
PFNGLBINDBUFFERPROC bindBuffer;
void load() {
enable = (decltype(enable))glfwGetProcAddress("glEnable");
deleteBuffers = (decltype(deleteBuffers))glfwGetProcAddress("glDeleteBuffers");
bindBuffer = (decltype(bindBuffer))glfwGetProcAddress("glBindBuffer");
bindBufferBase = (decltype(bindBufferBase))glfwGetProcAddress("glBindBufferBase");
activeTexture = (decltype(activeTexture))glfwGetProcAddress("glActiveTexture");
attachShader = (decltype(attachShader))glfwGetProcAddress("glAttachShader");
bindFramebuffer = (decltype(bindFramebuffer))glfwGetProcAddress("glBindFramebuffer");
bindImageTexture = (decltype(bindImageTexture))glfwGetProcAddress("glBindImageTexture");
bindTexture = (decltype(bindTexture))glfwGetProcAddress("glBindTexture");
blitFramebuffer = (decltype(blitFramebuffer))glfwGetProcAddress("glBlitFramebuffer");
bufferData = (decltype(bufferData))glfwGetProcAddress("glBufferData");
clear = (decltype(clear))glfwGetProcAddress("glClear");
compileShader = (decltype(compileShader))glfwGetProcAddress("glCompileShader");
createProgram = (decltype(createProgram))glfwGetProcAddress("glCreateProgram");
createShader = (decltype(createShader))glfwGetProcAddress("glCreateShader");
deleteFramebuffers = (decltype(deleteFramebuffers))glfwGetProcAddress("glDeleteFramebuffers");
deleteProgram = (decltype(deleteProgram))glfwGetProcAddress("glDeleteProgram");
deleteShader = (decltype(deleteShader))glfwGetProcAddress("glDeleteShader");
deleteTextures = (decltype(deleteTextures))glfwGetProcAddress("glDeleteTextures");
dispatchCompute = (decltype(dispatchCompute))glfwGetProcAddress("glDispatchCompute");
framebufferTexture2D = (decltype(framebufferTexture2D))glfwGetProcAddress("glFramebufferTexture2D");
genBuffers = (decltype(genBuffers))glfwGetProcAddress("glGenBuffers");
genFramebuffers = (decltype(genFramebuffers))glfwGetProcAddress("glGenFramebuffers");
genTextures = (decltype(genTextures))glfwGetProcAddress("glGenTextures");
getIntegeri_v = (decltype(getIntegeri_v))glfwGetProcAddress("glGetIntegeri_v");
getIntegerv = (decltype(getIntegerv))glfwGetProcAddress("glGetIntegerv");
getProgramiv = (decltype(getProgramiv))glfwGetProcAddress("glGetProgramiv");
getShaderInfoLog = (decltype(getShaderInfoLog))glfwGetProcAddress("glGetShaderInfoLog");
getShaderiv = (decltype(getShaderiv))glfwGetProcAddress("glGetShaderiv");
getTexImage = (decltype(getTexImage))glfwGetProcAddress("glGetTexImage");
linkProgram = (decltype(linkProgram))glfwGetProcAddress("glLinkProgram");
memoryBarrier = (decltype(memoryBarrier))glfwGetProcAddress("glMemoryBarrier");
pixelStorei = (decltype(pixelStorei))glfwGetProcAddress("glPixelStorei");
shaderSource = (decltype(shaderSource))glfwGetProcAddress("glShaderSource");
texImage2D = (decltype(texImage2D))glfwGetProcAddress("glTexImage2D");
texImage3D = (decltype(texImage3D))glfwGetProcAddress("glTexImage3D");
texParameteri = (decltype(texParameteri))glfwGetProcAddress("glTexParameteri");
uniform1i = (decltype(uniform1i))glfwGetProcAddress("glUniform1i");
useProgram = (decltype(useProgram))glfwGetProcAddress("glUseProgram");
viewport = (decltype(viewport))glfwGetProcAddress("glViewport");
}
} gl;
static void write_png(const char *path, const uint8_t *data, size_t width, size_t height) {
char tmp_path[PATH_MAX];
snprintf(tmp_path, PATH_MAX - 1, "%s.new", path);
FILE *fp = fopen(tmp_path, "wb");
if (!fp) {
std::cerr << "Cannot open file '" << path << "'" << std::endl;
return;
}
png_bytep *rows = (png_bytep *)calloc(height, sizeof(*rows));
for (size_t i = 0; i < height; i++)
rows[i] = (png_bytep)data + width*(height - i - 1)*3;
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
std::cerr << "Cannot init png write" << std::endl;
goto close_file;
}
png_infop png_info;
if (!(png_info = png_create_info_struct(png_ptr))) {
std::cerr << "Cannot init png info" << std::endl;
goto destroy_write;
}
if (setjmp(png_jmpbuf(png_ptr))) {
std::cerr << "Error during png write" << std::endl;
goto destroy_write;
}
png_init_io(png_ptr, fp);
png_set_IHDR(png_ptr, png_info, width, height, 8, PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_set_rows(png_ptr, png_info, (png_bytepp)rows);
png_write_png(png_ptr, png_info, PNG_TRANSFORM_IDENTITY, NULL);
png_write_end(png_ptr, png_info);
destroy_write:
png_destroy_write_struct(&png_ptr, &png_info);
close_file:
fclose(fp);
free(rows);
rename(tmp_path, path);
}
struct mapping {
char *addr;
size_t size;
static mapping map(const char *path) {
char *addr;
int fd = open(path, O_RDONLY);
if (fd < 0) goto e_open;
struct stat stt;
if (fstat(fd, &stt) < 0) goto e_open;
addr = (char *)mmap(nullptr, stt.st_size + 1, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
if (addr == MAP_FAILED) goto e_open;
close(fd);
return { addr, size_t(stt.st_size) };
e_open:
if (fd >= 0) close(fd);
std::cerr << "Failed to map file '" << path << "' : " << strerror(errno) << std::endl;
return { nullptr, 0 };
}
~mapping() {
munmap(addr, size + 1);
}
};
class Texture {
friend class Framebuffer;
GLuint id;
public:
Texture(const Texture &) = delete;
Texture(Texture &&other) { id = other.id; other.id = 0; }
Texture &operator=(const Texture &) = delete;
Texture &operator=(Texture &&other) { std::swap(id, other.id); return *this; };
Texture(int width, int height, void *data = nullptr) {
gl.genTextures(1, &id);
gl.bindTexture(GL_TEXTURE_2D, id);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_FLOAT, data);
gl.bindTexture(GL_TEXTURE_2D, 0);
}
~Texture() {
gl.deleteTextures(1, &id);
}
void bindUnit(int binding) {
gl.bindImageTexture(binding, id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
}
void read(void *to) {
gl.bindTexture(GL_TEXTURE_2D, id);
gl.getTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, to);
gl.bindTexture(GL_TEXTURE_2D, 0);
}
};
class TextureArray {
friend class Framebuffer;
GLuint id;
public:
TextureArray(const TextureArray &) = delete;
TextureArray(TextureArray &&other) { id = other.id; other.id = 0; }
TextureArray &operator=(const TextureArray &) = delete;
TextureArray &operator=(TextureArray &&other) { std::swap(id, other.id); return *this; };
TextureArray(int width, int height, int depth, const void *data = nullptr) {
gl.genTextures(1, &id);
gl.bindTexture(GL_TEXTURE_2D_ARRAY, id);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, width, height, depth, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
}
~TextureArray() {
gl.deleteTextures(1, &id);
}
void bindUnit(int binding) {
gl.activeTexture(GL_TEXTURE0 + binding);
gl.bindTexture(GL_TEXTURE_2D_ARRAY, id);
}
};
class Framebuffer {
GLuint id;
public:
Framebuffer(const Framebuffer &) = delete;
Framebuffer(Framebuffer &&other) { id = other.id; other.id = 0; }
Framebuffer &operator=(const Framebuffer &) = delete;
Framebuffer &operator=(Framebuffer &&other) { std::swap(id, other.id); return *this; };
Framebuffer(const Texture &tex) {
gl.genFramebuffers(1, &id);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, id);
gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.id, 0);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
~Framebuffer() {
gl.deleteFramebuffers(1, &id);
}
void bind(GLuint target = GL_DRAW_FRAMEBUFFER) {
gl.bindFramebuffer(target, id);
}
void unbind(GLuint target = GL_DRAW_FRAMEBUFFER) {
gl.bindFramebuffer(target, id);
}
};
class ComputeShader {
GLuint id;
public:
ComputeShader(const ComputeShader &) = delete;
ComputeShader(ComputeShader &&other) { id = other.id; other.id = 0; }
ComputeShader &operator=(const ComputeShader &) = delete;
ComputeShader &operator=(ComputeShader &&other) { std::swap(id, other.id); return *this; };
ComputeShader(const char *src) {
GLuint cs = gl.createShader(GL_COMPUTE_SHADER);
gl.shaderSource(cs, 1, &src, 0);
gl.compileShader(cs);
id = gl.createProgram();
gl.attachShader(id, cs);
gl.linkProgram(id);
gl.deleteShader(cs);
}
~ComputeShader() {
gl.deleteProgram(id);
}
void bind() {
gl.useProgram(id);
}
};
int main(int argc, char* argv[]) {
for (int i = 0; i < argc; i++) {
if (!strcmp(argv[i], "-w") && argv[i+1]) {
width = height = strtol(argv[i + 1], NULL, 0);
i++;
} else if (!strcmp(argv[i], "-T") && argv[i+1]) {
render_time = strtod(argv[i + 1], NULL);
i++;
}
}
if (!glfwInit()) {
std::cerr << "Unable to initiallize OpenGL context" << std::endl;
return 1;
}
// We need OpenGL 4.3 for compute shaders
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
win = glfwCreateWindow(width, height, "Tracer preview", nullptr, nullptr);
if (!win) {
std::cerr << "Unable to create window" << std::endl;
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(win);
{
gl.load();
gl.viewport(0, 0, width, height);
Texture dest(width, height);
Framebuffer fbo(dest);
TextureArray mesh(16, 16, 208*64/16/16, textures);
auto m = mapping::map("shader.cs");
if (!m.addr) return 1;
ComputeShader cs(m.addr);
cs.bind();
fbo.bind(GL_READ_FRAMEBUFFER);
dest.bindUnit(0);
mesh.bindUnit(1);
gl.uniform1i(0, 0);
gl.uniform1i(1, 1);
int frame{};
std::vector<uint8_t> scrot(width*height*3);
auto time0 = glfwGetTime();
do {
gl.uniform1i(2, frame);
gl.dispatchCompute(width, height, 1);
gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
if (!(++frame % 64)) {
dest.read(scrot.data());
write_png(path, scrot.data(), width, height);
}
gl.clear(GL_COLOR_BUFFER_BIT);
gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glfwSwapBuffers(win);
glfwPollEvents();
} while (!glfwWindowShouldClose(win) && glfwGetTime() - time0 < render_time);
}
glfwDestroyWindow(win);
glfwTerminate();
return 0;
}