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Crackling Doom does not inform which creatures are sacrificed in Verbose log #10056

@douglaslins

Description

@douglaslins

Describe the bug
When AI uses Crackling Doom in verbose simulation, it does not inform in the log which creatures are sacrificed

To Reproduce
Have AI play with Crackling Doom in simulation mode with verbose logging

Scroll down to the log

Expected behavior
The log should inform which creatures are being sacrificed

Screenshots
Resolve stack: Crackling Doom (214) - Crackling Doom (214) deals 2 damage to Ai(1)-[Season 3] Counter Blitz Optimized, Ai(2)-[Season 3] Scions and Spellcraft Optimized and Ai(4)-[Season 3] Limit Break Optimized. Each opponent sacrifices a creature with the greatest power among creatures they control.
Add to stack: Ai(3)-[Season 3] Revival Trance Optimized triggered Vincent Valentine (203)
Add to stack: Ai(3)-[Season 3] Revival Trance Optimized triggered Vincent Valentine (203)
Add to stack: Ai(3)-[Season 3] Revival Trance Optimized triggered Vincent Valentine (203)
Resolve stack: Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. [Zone Changer: Tifa, Martial Artist (403)]
Resolve stack: Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. [Zone Changer: Y'shtola, Night's Blessed (201)]
Resolve stack: Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. [Zone Changer: Tidus, Yuna's Guardian (100)]
Resolve stack: Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) [Damage Source: Grateful Apparition (63), Damaged: Ai(4)-[Season 3] Limit Break Optimized, Amount: 1]
Phase: Ai(1)-[Season 3] Counter Blitz Optimized's End of Combat Step

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  • Device: [e.g. iPhone6]
  • OS: [e.g. iOS8.1]
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