Hi,
Request, if it's possible, to make NumberOfUnitsToDefend/NumberOfUnitsToOccupy/NumberOfUnitsToDestroy to be dynamic for respective Objectives: DefendXUnits, OccupyRegion and DestroyXUnits.
Similar to DestroyXDestructibles objective's CountType: Number OR Percentage and ValueOfDestructiblesToDestroy.
Reason: The hard-coded/static NumberOfUnitsToXXX is somewhat insufficient for procedurally-generated contracts, as it limits flexibility, especially when we refrain from having a fixed setting for the number of opposing forces, buildings, or deployed player units.
Thanks!
Hi,
Request, if it's possible, to make
NumberOfUnitsToDefend/NumberOfUnitsToOccupy/NumberOfUnitsToDestroyto be dynamic for respective Objectives: DefendXUnits, OccupyRegion and DestroyXUnits.Similar to DestroyXDestructibles objective's
CountType:NumberORPercentageandValueOfDestructiblesToDestroy.Reason: The hard-coded/static
NumberOfUnitsToXXXis somewhat insufficient for procedurally-generated contracts, as it limits flexibility, especially when we refrain from having a fixed setting for the number of opposing forces, buildings, or deployed player units.Thanks!