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boxTerrain.html
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167 lines (151 loc) · 4.11 KB
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
<style> body {padding: 0; margin: 0;} </style>
<script language="javascript" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/p5.min.js"></script>
<script language="javascript" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/addons/p5.dom.min.js"></script>
<script>
var scl = 30;
var col, row;
var w = 2500;
var h = 2500;
var terrain = [];
var Random = 18; //abs of number, 0==no radom, 10==more random, 100==realy random
var xOff = 0;
var yOff = 0;
var zOff = 0;
var speedSlider,sensitivitySlider,button;
var speed = 10;
var sensitivity = 3;
var img;
function preload() {
//img = loadImage('http://localhost:8080/p5_work/sky.png');
}
function setup() {
createCanvas(1400, 800, WEBGL);
angleMode(RADIANS);
col = w/scl;
row = h/scl;
button = createButton('reset');
button.mousePressed(reset);
speedSlider = createSlider(0,50,10,1);
sensitivitySlider = createSlider(0,5,3,.1);
let preX = 0;
let preY = 0;
for (var x = 0; x < col; x++) {
terrain[x] = [];
for (var y = 0; y < row; y++) {
if(x!==0)
preX = terrain[x-1][y];
else if(y!==0)
preX = terrain[x][y-1];
if(y!==0)
preY=terrain[x][y-1];
else
preY=preX;
terrain[x][y] = random((preX+preY)/2-(Random),(preX+preY)/2+(Random));
}
}
}
function draw() {
speed = speedSlider.value();
sensitivity = sensitivitySlider.value();
X = (winMouseY/sensitivity)*(PI/180);
Z = (winMouseX/sensitivity)*(PI/180);
keyEvent(X,Z);
background(0);
//texture(img);
sphere(5000);
rotateX(X);
rotateZ(Z);
gravity();
translate(-w/2+xOff, -h/2+yOff,-zOff);
for( var y = 0; y < row; y++){
beginShape(TRIANGLE_STRIP);
for( var x = 0; x < col; x++){
fill(Math.abs(terrain[x][y]*2),terrain[x][y]-100,terrain[x][y]*+100);
vertex(x*scl, y*scl, terrain[x][y]);
vertex(x*scl, (y+1)*scl, terrain[x][y+1]);
}
endShape();
}
drawGrid();
drawPlayer();
}
function drawGrid(){
push();
translate(w/2,h/2,2);
push();
fill(255);
translate(-75,0);
box(150,10,10);
fill('red');
translate(150,0);
box(150,10,10);
pop();
push();
fill('green');
translate(0,-75);
box(10,150,10);
fill(255);
translate(0,150);
box(10,150,10);
pop();
push();
fill(255);
translate(0,0,-75);
box(10,10,150);
fill('blue');
translate(0,0,150);
box(10,10,150);
pop();
pop();
}
function keyEvent(X,Z){
if(key=='w'){
xOff += Math.sin(Z) * speed;
yOff += Math.cos(Z) * speed;
xOff += 1;
}else if(key=='s'){
xOff -= Math.sin(Z) * speed;
yOff -= Math.cos(Z) * speed;
}else if(key=='a'){
xOff += Math.sin(Z + PI/2) *speed;
yOff += Math.cos(Z + PI/2) *speed;
}else if(key=='d'){
xOff += Math.sin(Z - PI/2) *speed;
yOff += Math.cos(Z - PI/2) *speed;
}else if(keyIsDown(UP_ARROW)){
zOff +=speed;
}else if(keyIsDown(DOWN_ARROW)){
zOff -=speed;
}else if(keyCode == 32){
zOff += 15;
}
}
function mouseWheel(event) {
scl+= event.delta/99
}
function reset(){
xOff=0;
yOff=0;
zOff=0;
scl=20;
}
function drawPlayer(){
camera(0, 0, 1, 0, 0, 0, 0, 1, 0);
}
function gravity(){
x = Math.floor(col/2+xOff/scl);
y = Math.floor(row/2+yOff/scl);
if(zOff>-terrain[x][y]+scl*3)
zOff-=9;
else
zOff = -terrain[x][y]+scl*3;
}
</script>
</head>
<body>
</body>
</html>