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cSoundMgr.cpp
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88 lines (77 loc) · 1.83 KB
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/*
==================================================================================
cSoundMgr.cpp
==================================================================================
*/
#include "cSoundMgr.h"
cSoundMgr* cSoundMgr::pInstance = NULL;
/*
=================================================================================
Constructor
=================================================================================
*/
cSoundMgr::cSoundMgr()
{
}
/*
=================================================================================
Singleton Design Pattern
=================================================================================
*/
cSoundMgr* cSoundMgr::getInstance()
{
if (pInstance == NULL)
{
pInstance = new cSoundMgr();
}
return cSoundMgr::pInstance;
}
void cSoundMgr::add(LPCSTR sndName, LPCSTR fileName, soundType sndType)
{
if (!getSnd(sndName))
{
cSound * newSnd = new cSound(sndType);
newSnd->load(fileName);
gameSnds.insert(make_pair(sndName, newSnd));
}
}
cSound* cSoundMgr::getSnd(LPCSTR sndName)
{
map<LPCSTR, cSound*>::iterator snd = gameSnds.find(sndName);
if (snd != gameSnds.end())
{
return snd->second;
}
else
{
return NULL;
}
}
void cSoundMgr::deleteSnd()
{
for (map<LPCSTR, cSound*>::iterator snd = gameSnds.begin(); snd != gameSnds.end(); ++snd)
{
delete snd->second;
}
}
bool cSoundMgr::initMixer()
{
if (SDL_Init(SDL_INIT_AUDIO) != 0)
{
cout << "SDL_Init_AUDIO Failed: " << SDL_GetError() << endl;
return false;
}
//Initialise SDL_mixer
if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 4096) != 0)
{
cout << "Mix_OpenAudio Failed: " << SDL_GetError() << endl;
return false;
}
return true;
}
cSoundMgr::~cSoundMgr()
{
deleteSnd();
Mix_CloseAudio();
Mix_Quit();
}