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main.py
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import json
import os
import sys
import webview
from core.config import ConfigManager
from core.database import Mod, GameProfile
from core.hof_tools import HofTools
from core.importer import ModImporter
from core.installer import ModInstaller
# Функция для поиска ресурсов внутри EXE
def resource_path(relative_path):
""" Get absolute path to resource, works for dev and for PyInstaller """
try:
# PyInstaller создает временную папку _MEIPASS
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)
class UILogger:
def __init__(self, window):
self._window = window
def log(self, message, level="info", progress=None):
try:
sanitized_msg = json.dumps(str(message))
if level == "progress":
self._window.evaluate_js(f"window.updateProgress({progress}, {sanitized_msg})")
else:
self._window.evaluate_js(f"window.addLog({sanitized_msg}, '{level}')")
except Exception as e:
print(f"Failed to log to UI: {e}")
class Api:
"""API, которое доступно из JavaScript."""
def __init__(self):
self.config_manager = ConfigManager()
self._window = None
self._logger = None
def set_window(self, window):
self._window = window
self._logger = UILogger(window)
def get_config(self):
return {
"game_path": self.config_manager.game_path,
"library_path": self.config_manager.library_path,
"language": self.config_manager._get_setting("language") or "en" # По умолчанию английский
}
# --- Новые методы ---
def set_language(self, lang):
self.config_manager._set_setting("language", lang)
return {"status": "success", "lang": lang}
def browse_folder(self):
if not self._window: return None
folder = self._window.create_file_dialog(webview.FOLDER_DIALOG)
return folder[0] if folder else None
def set_game_path(self, path):
return self.config_manager.set_game_path(path)
def set_library_path(self, path):
return self.config_manager.set_library_path(path)
def get_mods_list(self):
session = self.config_manager.session
mods = session.query(Mod).order_by(Mod.name).all()
result = []
for m in mods:
result.append({
"id": m.id,
"name": m.name,
"type": m.mod_type.value if m.mod_type else "unknown",
"is_enabled": m.is_enabled,
"date": m.install_date.strftime("%Y-%m-%d"),
})
return result
def import_mod_step1(self):
file_types = ('Архивы (*.zip;*.7z;*.rar)', 'Все файлы (*.*)')
result = self._window.create_file_dialog(webview.OPEN_DIALOG, allow_multiple=False, file_types=file_types)
if result and result[0]:
filepath = result[0]
importer = ModImporter(self.config_manager, self._logger)
preview_data = importer.step1_prepare_preview(filepath)
return preview_data
return None
def import_mod_step2(self, preview_data):
importer = ModImporter(self.config_manager, self._logger)
success = importer.step2_confirm_import(preview_data)
return success
def cancel_import(self, temp_path):
importer = ModImporter(self.config_manager, self._logger)
importer.cancel_import(temp_path)
def toggle_mod(self, mod_id):
session = self.config_manager.session
mod = session.get(Mod, mod_id)
if not mod:
return {"status": "error", "message": "Mod not found"}
current_state = mod.is_enabled
installer = ModInstaller(self.config_manager, self._logger)
success, msg = installer.toggle_mod(mod_id, not current_state)
if success:
return {"status": "success", "message": msg}
return {"status": "error", "message": msg}
# --- НОВАЯ ФУНКЦИЯ УДАЛЕНИЯ ---
def delete_mod(self, mod_id):
installer = ModInstaller(self.config_manager, self._logger)
success, msg = installer.delete_mod_permanently(mod_id)
return {"status": "success" if success else "error", "message": msg}
# -------------------------------
def get_conflicts(self):
session = self.config_manager.session
enabled_mods = session.query(Mod).filter_by(is_enabled=True).order_by(Mod.priority).all()
file_map = {}
for mod in enabled_mods:
for f in mod.files:
path = f.target_game_path
if not path: continue
path = path.replace("\\", "/").lower()
if path.startswith("fonts/"):
continue
if path not in file_map:
file_map[path] = []
file_map[path].append(mod)
conflicting_mod_ids = set()
for path, mods_list in file_map.items():
if len(mods_list) > 1:
for m in mods_list:
conflicting_mod_ids.add(m.id)
result = []
for mod in enabled_mods:
if mod.id in conflicting_mod_ids:
result.append({
"id": mod.id,
"name": mod.name,
"priority": mod.priority
})
return result
def save_load_order(self, ordered_mod_ids):
installer = ModInstaller(self.config_manager, self._logger)
session = self.config_manager.session
# Обновляем приоритеты
for index, mod_id in enumerate(ordered_mod_ids):
mod = session.query(Mod).get(mod_id)
if mod:
mod.priority = index
session.commit()
success, msg = installer.sync_state()
return {"status": "success" if success else "error", "message": msg}
def get_hof_data(self):
tools = HofTools(self.config_manager, self._logger)
return {
"library_hofs": tools.get_library_hofs(),
"buses": tools.scan_for_buses()
}
def scan_game_hofs(self):
tools = HofTools(self.config_manager, self._logger)
return tools.scan_existing_game_hofs()
def import_game_hofs(self, hof_list):
tools = HofTools(self.config_manager, self._logger)
count = tools.import_game_hofs(hof_list)
return {"status": "success", "message": f"Импортировано {count} файлов."}
def _save_current_profile(self):
"""Сохраняет текущее состояние модов в профиль текущей папки"""
current_path = self.config_manager.game_path
if not current_path: return
session = self.config_manager.session
mods = session.query(Mod).all()
# Собираем словарь {id: {enabled, prio}}
state_data = {}
for m in mods:
if m.is_enabled or m.priority > 0:
state_data[m.id] = {
"e": m.is_enabled,
"p": m.priority
}
json_str = json.dumps(state_data)
# Записываем в БД
profile = session.query(GameProfile).get(current_path)
if not profile:
profile = GameProfile(game_path=current_path)
session.add(profile)
profile.mods_state_json = json_str
session.commit()
def _load_profile(self, new_path):
"""Загружает состояние модов для новой папки"""
session = self.config_manager.session
profile = session.query(GameProfile).get(new_path)
mods = session.query(Mod).all()
if not profile:
# Если профиля нет (новая папка), выключаем все моды
for m in mods:
m.is_enabled = False
m.priority = 0
else:
# Если профиль есть, восстанавливаем
state_data = json.loads(profile.mods_state_json)
for m in mods:
# Ключи в JSON это строки, приводим к int
m_id_str = str(m.id)
if m_id_str in state_data:
data = state_data[m_id_str]
m.is_enabled = data["e"]
m.priority = data["p"]
else:
m.is_enabled = False
m.priority = 0
session.commit()
def switch_game_folder(self):
"""Вызывается из UI по кнопке смены папки"""
if not self._window: return
# 1. Спрашиваем новую папку
folder = self._window.create_file_dialog(webview.FOLDER_DIALOG)
if not folder or not folder[0]: return {"status": "cancel"}
new_path = folder[0]
# Проверка на omsi.exe
if not os.path.exists(os.path.join(new_path, "Omsi.exe")):
return {"status": "error", "message": "В этой папке нет Omsi.exe!"}
if new_path == self.config_manager.game_path:
return {"status": "cancel"}
# 2. Сохраняем состояние старой папки
self._save_current_profile()
# 3. Меняем путь в конфиге
self.config_manager.set_game_path(new_path)
# 4. Загружаем состояние новой папки
self._load_profile(new_path)
return {
"status": "success",
"new_path": new_path,
"message": "Папка игры изменена. Список модов обновлен."
}
def install_hofs(self, hof_ids, bus_names):
tools = HofTools(self.config_manager, self._logger)
success, msg = tools.install_hofs_to_buses(hof_ids, bus_names)
return {"status": "success" if success else "warning", "message": msg}
# НОВЫЙ МЕТОД
def uninstall_all_hofs(self):
tools = HofTools(self.config_manager, self._logger)
success, msg = tools.uninstall_all_hofs()
return {"status": "success", "message": msg}
if __name__ == '__main__':
api = Api()
ui_path = resource_path(os.path.join('ui', 'index.html'))
window = webview.create_window(
'OMSI 2 Mod Manager',
url=f'file://{ui_path}',
width=1100,
height=800,
js_api=api,
min_size=(900, 600),
background_color='#111827'
)
api.set_window(window)
webview.start(debug=False)