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bvrui.py
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237 lines (194 loc) · 8.54 KB
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# -*- coding: utf-8 -*-
# file: bvr/bvrui.py
## Copyright (C) LIMSI-CNRS (2016)
##
## contributor(s) : Jorge Gascon, Damien Touraine, David Poirier-Quinot,
## Laurent Pointal, Julian Adenauer,
##
## This software is a computer program whose purpose is to distribute
## blender to render on Virtual Reality device systems.
##
## This software is governed by the CeCILL license under French law and
## abiding by the rules of distribution of free software. You can use,
## modify and/ or redistribute the software under the terms of the CeCILL
## license as circulated by CEA, CNRS and INRIA at the following URL
## "http://www.cecill.info".
##
## As a counterpart to the access to the source code and rights to copy,
## modify and redistribute granted by the license, users are provided only
## with a limited warranty and the software's author, the holder of the
## economic rights, and the successive licensors have only limited
## liability.
##
## In this respect, the user's attention is drawn to the risks associated
## with loading, using, modifying and/or developing or reproducing the
## software by the user in light of its specific status of free software,
## that may mean that it is complicated to manipulate, and that also
## therefore means that it is reserved for developers and experienced
## professionals having in-depth computer knowledge. Users are therefore
## encouraged to load and test the software's suitability as regards their
## requirements in conditions enabling the security of their systems and/or
## data to be ensured and, more generally, to use and operate it in the
## same conditions as regards security.
##
## The fact that you are presently reading this means that you have had
## knowledge of the CeCILL license and that you accept its terms.
# <pep8 compliant>
"""
"""
from os import path as osp
import logging
logger = logging.getLogger(__name__)
import bpy
# Load our environment settings (include standard config access path).
from . import (
RUNTIME,
bvrenv,
bvrprops,
)
# To debug this module.
DEBUG = True and not RUNTIME
# ############################################################
# User Interface
# ############################################################
# Define common sidebar location for all our panels.
class BlenderVRUIBase:
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_description= "Blender Virtuel Reality integration within Game Engine."
bl_category = "BlenderVR" # The side tab name where toolbar must be displayed.
@classmethod
def poll(cls, context):
"""Return True if the user interface is compatible with current mode.
"""
return True
# TODO: return False if used in BGE mode by example. ?
rd = context.scene.render
return rd.engine in cls.COMPAT_ENGINES
# Note: some row/column layouts are created just to manage enable/disable
# on widgets.
class BVRDisplaySystemToolBar(BlenderVRUIBase, bpy.types.Panel):
"""Panel to select a Virtual Reality display system to use and activate it."""
bl_label = "VR System"
@staticmethod
def draw(self, context):
layout = self.layout
scene = context.scene
blendervr = scene.blendervr
obj = context.object
# ----------------------------------------------
#row = layout.row()
# Configuration file
# A file selection field (with right button to open dialog)
# followed by two action buttons, to reload or create
# a configuration using current scene objects geometry.
col = layout.column()
rowsub = col.row(align=True)
rowsub.label("Configuration File:")
rowsub = col.row(align=True)
rowsub.prop(blendervr, "config_file_path", text="")
# TODO: must load the file content when it is valid (to update
# widgets status upon that content and its validity).
rowsub = col.row(align=True)
rowsub.operator("bvr.configfile", text="Reload").action = 'load'
rowsub.enabled = blendervr.status_exists_config_file
#rowsub.operator("bvr.configfile", text="Create New").action = 'new'
rowsub = col.row(align=True)
# A selection list to select a screens set from those listed in
# the selected configuration file.
# TODO: must update the list when configuration file change.
rowsub.label("Screens Set:")
rowsub = col.row(align=True)
rowsub.prop(blendervr, "screen_setup", text="")
# Two buttons to manage start and stop of daemons, and a checkbox
# to have an automatic open of logs on error.
rowsub = col.row(align=True)
rowsub.label("VR Daemons:")
rowsub = col.row(align=True)
#rowsub.enabled = blendervr.status_valid_display
colsub = rowsub.column()
colsub.operator("bvr.launcher", text="Start").action = 'startdaemons'
colsub.enabled = not blendervr.status_daemons_started
colsub = rowsub.column()
colsub.operator("bvr.launcher", text="Stop").action = 'stopdaemons'
colsub.enabled = blendervr.status_daemons_started
rowsub = col.row(align=True)
rowsub.prop(blendervr, "auto_open_logs", "Auto open logs")
def config_file_path_updated(self, context):
"""Manage updating of configuration file path field.
Check if the file exists, if it exists, load it immediatly.
This trig the screen set update too.
Method registered for config_file_path property update.
"""
newpath = self.config_file_path
self.status_exists_config_file = osp.isfile(newpath)
if self.status_exists_config_file:
bpy.ops.bvr.configfile(action='load')
bvrprops.register_update_handler('config_file_path', config_file_path_updated)
class BVRSceneScriptsToolBar(BlenderVRUIBase, bpy.types.Panel):
"""Panel to select a scene file, processir, and to use it in VR system."""
bl_label = "VR Scene & Scripts"
@staticmethod
def draw(self, context):
layout = self.layout
scene = context.scene
blendervr = scene.blendervr
obj = context.object
# ----------------------------------------------
#row = layout.row()
# Blender scene
col = layout.column()
rowsub = col.row(align=True)
rowsub.label("Blender Scene:")
rowsub = col.row()
rowsub.prop(blendervr, "blend_scene_file_path", text="")
rowsub = col.row(align=True)
rowsub.operator("bvr.blenderscene", text="Use Current").action = 'usecurrent'
# Processor file
col = layout.column()
rowsub = col.row(align=True)
rowsub.label("Processor File:")
rowsub = col.row()
rowsub.prop(blendervr, "processor_file_path", text="")
rowsub = col.row(align=True)
rowsub.operator("bvr.blenderscene", text="Name Link").action = 'usenamelink'
# Two buttons to manage start and stop of blenderplayers.
rowsub = col.row(align=True)
rowsub.label("Scene Play:")
rowsub = col.row(align=True)
rowsub.operator("bvr.launcher", text="Start").action = 'startplay'
rowsub.operator("bvr.launcher", text="Stop").action = 'stopplay'
class BVRStatusToolBar(BlenderVRUIBase, bpy.types.Panel):
"""Panel to show current daemons / renderers status and interact."""
bl_label = "VR Status"
@staticmethod
def draw(self, context):
layout = self.layout
scene = context.scene
blendervr = scene.blendervr
obj = context.object
# ----------------------------------------------
row = layout.row()
col = layout.column()
rowsub = col.row(align=True)
rowsub.label("Daemons & Players status:")
# Add a menu to allow grouped operations on ALL daemons/players.
# For each daemon/player, add sets of grouped items with each containing:
# Maybe a label (?)
# An colored icon / text? representing the state
# An interaction menu
# To show logs
# To select logging level
# ======================================================================
def register():
if DEBUG:
logger.debug("Registering bvr.bvrui classes.")
bpy.utils.register_class(BVRDisplaySystemToolBar)
bpy.utils.register_class(BVRSceneScriptsToolBar)
bpy.utils.register_class(BVRStatusToolBar)
def unregister():
if DEBUG:
logger.debug("Unregistering bvr.bvrui classes.")
bpy.utils.unregister_class(BVRDisplaySystemToolBar)
bpy.utils.unregister_class(BVRSceneScriptsToolBar)
bpy.utils.unregister_class(BVRStatusToolBar)