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This repository was archived by the owner on May 9, 2026. It is now read-only.
requirements
USD scene from unreal can be loaded into Babylon with its Mesh(s) and Material(s) showing up correctly with PBR correctly detected
Documentation in the BJS Docs somewhere
recommended approach
None
Notes
Skeletons, Lights, Node Materials and many other things USD supports are out of scope for this first version