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This repository was archived by the owner on May 9, 2026. It is now read-only.
requirements
Mesh exported as USD can be loaded into Unreal Editor with Meshes and Materials showing up correctly. PBR Material exported correctly as well.
Mesh exported as USDZ can be viewed in AR using iOS built in viewer. Meshes and Materials showing up correctly with PBR or not.
Documentation in the BJS Docs somewhere
recommended approach
None
Notes
Skeletons, Lights, Node Materials and many other things USD supports are out of scope for this first version