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Makefile.am
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# src/Makefile.am
# Is read by configure
bin_PROGRAMS = CSBwin
#Chaos_strikes_back_for_linux
##some_name_LDADD=$(top_builddir)/src/gtksdl-0.2/libgtksdl.la
#
# FIXME: Platform specific files should go here... but I don't know if anything but linux really use this.
#
# Platform=Linux
PLATFORM_SPECIFIC = LinScreen.cpp LinCSBUI.cpp CSBlinux.cpp
#Platform = Macintosh
#PLATFORM_SPECIFIC = MacScreen.cpp
#Platform = Windows
#PLATFORM_SPECIFIC = WinScreen.cpp CSBUI.cpp
INCLUDES = \
-I. \
@GTK_CONFIG_CFLAGS@ \
`$(SDL_CONFIG) --cflags` \
@ESD_CONFIG_CFLAGS@ \
@GLIB_CFLAGS@
LIBS = \
@LINK_EFENCE@ \
@LINK_HERMES@ \
@GTK_CONFIG_LIBS@ \
`$(SDL_CONFIG) --libs` \
@ESD_CONFIG_LIBS@ \
@GLIB_LIBS@
CSBwin_headers = \
CSB.h \
Data.h \
Dispatch.h \
Objects.h \
stdafx.h \
UI.h \
resource.h \
CSBTypes.h \
LinuxFileName.inl \
Recording.h \
Prefix.h
# Transition.h
CSBwin_SOURCES = \
$(CSBwin_headers) \
CSBUI.cpp \
Statistics.cpp \
AsciiDump.cpp \
Bitmaps.cpp \
Attack.cpp \
CSBCode.cpp \
Chaos.cpp \
Character.cpp \
Code11f52.cpp \
Code13ea4.cpp \
Code17818.cpp \
Code1f9e6.cpp \
Code222ea.cpp \
Code390e.cpp \
Code51a4.cpp \
Codea59a.cpp \
Graphics.cpp \
Hint.cpp \
Magic.cpp \
Menu.cpp \
Monster.cpp \
Mouse.cpp \
NewBugs.cpp \
OldBugs.cpp \
SaveGame.cpp \
SmartDiscard.cpp \
Sound.cpp \
Stdafx.cpp \
Timer.cpp \
VBL.cpp \
Viewport.cpp \
data.cpp \
system.cpp \
utility.cpp \
DSA.cpp \
RC4.cpp \
md5C.cpp \
MoveObject.cpp \
Recording.cpp \
Translation.cpp \
$(PLATFORM_SPECIFIC)
# Swoosh.c
# Transition.c