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SnakeGame.html
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231 lines (198 loc) · 6.21 KB
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<!DOCTYPE html>
<html>
<head>
<title>Snake</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style type="text/css">
table.chess, .chess tr,.chess td {
border: 1px solid gray;
border-collapse: collapse;
padding: 3px;
}
td {
height: 10px;
width: 10px;
}
.snake {
background-color: black;
border: 1px solid black !important;
}
.food {
background-color: lime;
}
button {
width: 60px;
height: 30px;
}
</style>
</head>
<body>
<h1>
<b>HiScore: </b><span id="hiscore"></span><br/>
<b>Score: </b><span id="score"></span>
</h1>
<table class="chess">
<script type="text/javascript">
var height = 20;
var width = 20;
for (var i=0; i < height; i++) {
document.write(`<tr>`)
for (var j=0; j < width; j++) {
document.write(`<td class="cell" id="${i}-${j}"></td>`);
}
document.write(`</tr>`);
}
</script>
</table>
<table>
<tr>
<td></td>
<td><button onclick="changeMove(-1,0)">UP</button></td>
<td></td>
</tr>
<tr>
<td><button onclick="changeMove(0,-1)">LEFT</button></td>
<td><button onclick="changeMove(1,0)">DOWN</button></td>
<td><button onclick="changeMove(0,1)">RIGHT</button></td>
</tr>
</table>
<span id="help">Press any key to start...</span>
<script>
var initial_loc// = [[8,2],[8,3],[8,4]];
var move// = [0, 1];
var food// = [null, null];
var score// = 0;
var hiscore = 0;
var speed// = 150;
var canmove// = true;
var playing// = false;
function changeMove(h, w)
{
go();
if (!canmove) return;
canmove = false;
if (h == 1 && move[0] == -1) return;
if (h == -1 && move[0] == 1) return;
if (w == 1 && move[1] == -1) return;
if (w == -1 && move[1] == 1) return;
move[0] = h;
move[1] = w;
}
function clearBoard()
{
for (var h=0; h<height;h++)
{
for (var w=0; w<width;w++)
{
document.getElementById(h+'-'+w).className = "cell";
}
}
}
function placeSnake()
{
for (var i = 0; i < initial_loc.length; i++)
{
var cell = document.getElementById(initial_loc[i][0]+'-'+initial_loc[i][1]);
cell.className = "snake";
}
}
function placeFood()
{
document.getElementById("score").innerHTML = score;
document.getElementById("hiscore").innerHTML = hiscore;
food = [
Math.floor(Math.random() * height),
Math.floor(Math.random() * width)
];
if (initial_loc.some(loc=>(loc[0]==food[0] && loc[1]==food[1]))) {
placeFood();
}
var cell = document.getElementById(food[0]+'-'+food[1]);
cell.className = "food";
}
function start()
{
var cell = document.getElementById(initial_loc[0][0]+'-'+initial_loc[0][1]);
cell.className = "cell";
var x = initial_loc.shift();
var i = initial_loc.length-1;
var next_move = [
initial_loc[i][0]+move[0],
initial_loc[i][1]+move[1]
];
if (next_move[0] == height) {
next_move[0] = 0;
} else if (next_move[0] == -1) {
next_move[0] = height-1;
} else if (next_move[1] == width) {
next_move[1] = 0;
} else if (next_move[1] == -1) {
next_move[1] = width-1;
}
if (initial_loc.some(loc=>(loc[0]==next_move[0] && loc[1]==next_move[1]))) {
gameOver();
return;
}
initial_loc.push(next_move);
if (next_move[0] == food[0] && next_move[1] == food[1]) {
initial_loc.unshift(x);
score++;
placeFood();
}
placeSnake();
canmove = true;
if (playing)
setTimeout(start, speed-(score*1.75));
}
function gameOver()
{
alert("Game Over");
playing = false;
init();
}
function go()
{
if (!playing) {
playing = true;
start();
placeFood();
document.getElementById("help").style.display="none";
}
}
document.body.onkeypress = (key) => {
go();
if (key.keyCode != 0){
switch (key.keyCode) {
case 37: changeMove(0,-1); break;
case 38: changeMove(-1,0); break;
case 39: changeMove(0,1); break;
case 40: changeMove(1,0); break;
}
}else{
switch(key.key) {
case 'a': changeMove(0,-1); break;
case 'w': changeMove(-1,0); break;
case 'd': changeMove(0,1); break;
case 's': changeMove(1,0); break;
}
}
}
function init () {
if (score > hiscore){
hiscore = score;
alert("New High Score")
}
initial_loc = [[8,2],[8,3],[8,4]];
move = [0, 1];
food = [null, null];
score = 0;
speed = 150;
canmove = true;
clearBoard();
placeSnake();
document.getElementById("help").style.display="block"
}
init();
</script>
</body>
</html>