Dear authors,
Thanks for your novel work. Now I have met a problem that I need to update a rectilinear shape polygon. In diffvg, one possible way to represent such polygon is to use path (Line to) primitives, but how should I update such path where there are horizonal and vertical update step constraints for edges?
Dear authors,
Thanks for your novel work. Now I have met a problem that I need to update a rectilinear shape polygon. In diffvg, one possible way to represent such polygon is to use path (Line to) primitives, but how should I update such path where there are horizonal and vertical update step constraints for edges?