The editor uses Ctrl+Alt as a hotkey for switching between shader modes:
|
else if e.ctrlKey and e.altKey # Flip Shader |
Windows maps AltGr to Ctrl+Alt. AltGr is required to type special characters like braces on several keyboard layouts. See Why Ctrl+Alt shouldn’t be used as a shortcut modifier.
The editor uses Ctrl+Alt as a hotkey for switching between shader modes:
Shdr/sources/shdr/App.coffee
Line 294 in 8ff3c9f
Windows maps AltGr to Ctrl+Alt. AltGr is required to type special characters like braces on several keyboard layouts. See Why Ctrl+Alt shouldn’t be used as a shortcut modifier.