-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathXPXLevelsModels.cs
More file actions
249 lines (217 loc) · 7.23 KB
/
XPXLevelsModels.cs
File metadata and controls
249 lines (217 loc) · 7.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
namespace XPXLevels;
public sealed class PlayerProgress
{
public ulong SteamId { get; init; }
public string PlayerName { get; set; } = string.Empty;
public long TotalXp { get; set; }
public int Credits { get; set; }
public int CrateTokens { get; set; }
public int XpBoostPercent { get; set; }
public DateTimeOffset? XpBoostExpiresUtc { get; set; }
public DateTimeOffset LastGambleAttemptUtc { get; set; } = DateTimeOffset.MinValue;
}
public sealed class PlayerStats
{
public ulong SteamId { get; init; }
public int Kills { get; set; }
public int Deaths { get; set; }
public int Assists { get; set; }
public int Headshots { get; set; }
public int KnifeKills { get; set; }
public int RoundWins { get; set; }
public int BombPlants { get; set; }
public int BombDefuses { get; set; }
public int Mvps { get; set; }
public int FirstBloods { get; set; }
public int ClutchWins { get; set; }
public int MultiKills { get; set; }
public int BestKillStreak { get; set; }
public long PlaytimeSeconds { get; set; }
public int CratesOpened { get; set; }
public int MissionsCompleted { get; set; }
public int AchievementsUnlocked { get; set; }
}
public sealed class WeaponStatProgress
{
public ulong SteamId { get; init; }
public string WeaponName { get; init; } = string.Empty;
public int Kills { get; set; }
public int Headshots { get; set; }
}
public sealed class MissionDefinition
{
public string Key { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public string Scope { get; set; } = "daily";
public MissionObjective Objective { get; set; } = MissionObjective.Kills;
public int Goal { get; set; } = 1;
public int RewardXp { get; set; }
public int RewardCredits { get; set; }
}
public sealed class PlayerMissionState
{
public ulong SteamId { get; init; }
public string MissionKey { get; init; } = string.Empty;
public string PeriodKey { get; init; } = string.Empty;
public int Progress { get; set; }
public DateTimeOffset? CompletedUtc { get; set; }
}
public sealed class AchievementDefinition
{
public string Key { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public string Badge { get; set; } = string.Empty;
public MissionObjective Objective { get; set; } = MissionObjective.Kills;
public int Goal { get; set; } = 1;
public int RewardCredits { get; set; }
}
public sealed class PlayerAchievementState
{
public ulong SteamId { get; init; }
public string AchievementKey { get; init; } = string.Empty;
public DateTimeOffset UnlockedUtc { get; init; }
}
public sealed class ShopItemDefinition
{
public string Key { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public ShopRewardType RewardType { get; set; } = ShopRewardType.Xp;
public int RewardAmount { get; set; }
public int CostCredits { get; set; }
}
public sealed class CrateDefinition
{
public string Key { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public int CostCredits { get; set; }
public List<CrateRewardDefinition> Rewards { get; set; } = [];
}
public sealed class CrateRewardDefinition
{
public string Label { get; set; } = string.Empty;
public string Rarity { get; set; } = "Common";
public ShopRewardType RewardType { get; set; } = ShopRewardType.Credits;
public int RewardAmount { get; set; }
public int DurationMinutes { get; set; }
public int Weight { get; set; } = 1;
}
public sealed class PendingRoundModifier
{
public SpecialRoundType Type { get; set; } = SpecialRoundType.None;
public string SetBy { get; set; } = string.Empty;
}
public readonly record struct LevelState(int Level, long TotalXp, long XpIntoLevel, long XpNeededForNextLevel);
public sealed record TopPlayerEntry(int Rank, ulong SteamId, string PlayerName, long TotalXp);
public sealed record ServerMapOption(string Key, string DisplayName, string CommandTarget, bool IsWorkshop);
public sealed class TransitionSnapshot
{
public DateTimeOffset CreatedUtc { get; set; }
public List<TransitionSnapshotEntry> Players { get; set; } = [];
}
public sealed class TransitionSnapshotEntry
{
public ulong SteamId { get; set; }
public string PlayerName { get; set; } = string.Empty;
public long TotalXp { get; set; }
}
public sealed class MapVoteSession
{
public MapVoteSession(IReadOnlyList<ServerMapOption> options, string startedBy, DateTimeOffset endsAtUtc)
{
Options = options;
StartedBy = startedBy;
EndsAtUtc = endsAtUtc;
}
public IReadOnlyList<ServerMapOption> Options { get; }
public string StartedBy { get; }
public DateTimeOffset EndsAtUtc { get; }
public Dictionary<ulong, string> VotesBySteamId { get; } = new();
}
public sealed class LevelCurve
{
private long[] _xpToNextLevel = Array.Empty<long>();
private long[] _cumulativeXp = Array.Empty<long>();
public int MaxLevel { get; private set; } = 1;
public long MaxTotalXp { get; private set; }
public void Rebuild(XPXLevelsConfig config)
{
MaxLevel = Math.Max(1, config.MaxLevel);
_xpToNextLevel = new long[MaxLevel + 1];
_cumulativeXp = new long[MaxLevel + 1];
_cumulativeXp[1] = 0;
for (var level = 1; level < MaxLevel; level++)
{
var curveIndex = level - 1;
var xpForLevel = (long)Math.Round(
config.BaseXpToLevel +
(config.XpLinearGrowthPerLevel * curveIndex) +
(config.XpQuadraticGrowthPerLevel * curveIndex * curveIndex));
_xpToNextLevel[level] = Math.Max(1L, xpForLevel);
_cumulativeXp[level + 1] = _cumulativeXp[level] + _xpToNextLevel[level];
}
MaxTotalXp = _cumulativeXp[MaxLevel];
}
public LevelState GetState(long totalXp)
{
if (_cumulativeXp.Length == 0)
{
return new LevelState(1, 0, 0, 0);
}
var clampedXp = Math.Clamp(totalXp, 0, MaxTotalXp);
var level = 1;
for (var nextLevel = 2; nextLevel <= MaxLevel; nextLevel++)
{
if (clampedXp < _cumulativeXp[nextLevel])
{
break;
}
level = nextLevel;
}
if (level >= MaxLevel)
{
return new LevelState(MaxLevel, clampedXp, 0, 0);
}
var xpIntoLevel = clampedXp - _cumulativeXp[level];
return new LevelState(level, clampedXp, xpIntoLevel, _xpToNextLevel[level]);
}
}
public enum MissionObjective
{
Kills,
Headshots,
Wins,
KnifeKills,
Assists,
Mvps,
BombPlants,
BombDefuses,
BombObjectives,
FirstBloods,
ClutchWins,
PlayMinutes,
CratesOpened
}
public enum ShopRewardType
{
Xp,
Credits,
CrateToken,
XpBoost
}
public enum SpecialRoundType
{
None,
Knife,
Pistol
}
public enum WarmupEventType
{
Default,
PistolsOnly,
KnivesOnly,
ScoutsOnly
}