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XPXLevelsFeatures.cs
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1384 lines (1203 loc) · 47.7 KB
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using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
namespace XPXLevels;
public sealed partial class XPXLevelsPlugin
{
private readonly Dictionary<ulong, PlayerStats> _playerStats = new();
private readonly Dictionary<ulong, Dictionary<string, WeaponStatProgress>> _weaponStatsBySteamId = new();
private readonly Dictionary<ulong, Dictionary<string, PlayerMissionState>> _missionStatesBySteamId = new();
private readonly Dictionary<ulong, HashSet<string>> _achievementKeysBySteamId = new();
private readonly Dictionary<ulong, DateTimeOffset> _sessionJoinedUtc = new();
private readonly Dictionary<ulong, int> _currentKillStreaks = new();
private readonly Dictionary<ulong, int> _roundKillCounts = new();
private bool _firstBloodAwardedThisRound;
private PendingRoundModifier _queuedSpecialRound = new();
private SpecialRoundType _activeSpecialRound;
private WarmupEventType _warmupEvent = WarmupEventType.Default;
[ConsoleCommand("css_stats", "Open your XPX stats overview")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnStatsCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenStatsMenu(player!);
}
}
[ConsoleCommand("css_missions", "Open your XPX missions overview")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnMissionsCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenMissionsMenu(player!);
}
}
[ConsoleCommand("css_achievements", "Open your XPX achievements overview")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnAchievementsCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenAchievementsMenu(player!);
}
}
[ConsoleCommand("css_shop", "Open the XPX shop")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnShopCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenShopMenu(player!);
}
}
public void OnCrateCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenCrateMenu(player!);
}
}
[ConsoleCommand("css_wallet", "Show your XPX wallet")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnWalletCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenWalletMenu(player!);
}
}
[ConsoleCommand("css_inventory", "Show your XPX case inventory")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnInventoryCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenInventoryMenu(player!);
}
}
[ConsoleCommand("css_inv", "Show your XPX case inventory")]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_ONLY)]
public void OnInventoryAliasCommand(CCSPlayerController? player, CommandInfo command)
{
if (IsRealPlayer(player))
{
OpenInventoryMenu(player!);
}
}
[ConsoleCommand("css_kniferound", "Queue the next round as a knife-only round")]
[RequiresPermissions(PermissionMap)]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnKnifeRoundCommand(CCSPlayerController? caller, CommandInfo command)
{
QueueSpecialRound(SpecialRoundType.Knife, caller?.PlayerName ?? "Console");
Reply(command, "{Gold}Queued a knife-only round.");
}
[ConsoleCommand("css_pistolround", "Queue the next round as a pistol round")]
[RequiresPermissions(PermissionMap)]
[CommandHelper(whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnPistolRoundCommand(CCSPlayerController? caller, CommandInfo command)
{
QueueSpecialRound(SpecialRoundType.Pistol, caller?.PlayerName ?? "Console");
Reply(command, "{Gold}Queued a pistol round.");
}
[ConsoleCommand("css_warmupevent", "Set the active warmup event")]
[RequiresPermissions(PermissionMap)]
[CommandHelper(usage: "[default|pistols|knives|scouts|random]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
public void OnWarmupEventCommand(CCSPlayerController? caller, CommandInfo command)
{
var requested = command.ArgCount > 1 ? command.GetArg(1) : "random";
if (!TryParseWarmupEvent(requested, out var warmupEvent))
{
Reply(command, "{Red}Unknown warmup event. Use {White}default{Red}, {White}pistols{Red}, {White}knives{Red}, {White}scouts{Red}, or {White}random");
return;
}
_warmupEvent = string.Equals(requested, "random", StringComparison.OrdinalIgnoreCase) ? PickWarmupEvent() : warmupEvent;
Broadcast("{Gold}" + (caller?.PlayerName ?? "Console") + "{Default} set the warmup event to {White}" + DescribeWarmupEvent(_warmupEvent) + "{Default}.");
ReapplyLoadoutsForAlivePlayers();
}
[GameEventHandler]
public HookResult OnRoundStartFeatures(EventRoundStart @event, GameEventInfo info)
{
_firstBloodAwardedThisRound = false;
_roundKillCounts.Clear();
_activeSpecialRound = _queuedSpecialRound.Type;
_queuedSpecialRound = new PendingRoundModifier();
if (_activeSpecialRound != SpecialRoundType.None)
{
Broadcast("{Gold}Special round active: {White}" + DescribeSpecialRound(_activeSpecialRound) + "{Default}.");
AddTimer(0.75f, ReapplyLoadoutsForAlivePlayers, TimerFlags.STOP_ON_MAPCHANGE);
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnRoundMvp(EventRoundMvp @event, GameEventInfo info)
{
if (IsWarmupActive() || !IsRealPlayer(@event.Userid))
{
return HookResult.Continue;
}
var mvp = @event.Userid!;
var stats = EnsureFeatureStateLoaded(mvp);
if (stats is null)
{
return HookResult.Continue;
}
stats.Mvps++;
SaveFeatureState(stats.SteamId);
UpdateMissionProgress(mvp, MissionObjective.Mvps, 1);
EvaluateAchievements(mvp);
AwardBonus(mvp, Config.MvpXp, Config.MvpCredits, "round MVP");
return HookResult.Continue;
}
private PlayerStats? EnsureFeatureStateLoaded(CCSPlayerController player)
{
if (_repository is null || !TryGetSteamId(player, out var steamId))
{
return null;
}
if (!_playerStats.TryGetValue(steamId, out var stats))
{
stats = _repository.GetOrCreateStats(steamId);
_playerStats[steamId] = stats;
}
if (!_weaponStatsBySteamId.ContainsKey(steamId))
{
var weaponStats = new Dictionary<string, WeaponStatProgress>(StringComparer.OrdinalIgnoreCase);
foreach (var storedStat in _repository.GetWeaponStats(steamId))
{
var weaponKey = NormalizeWeaponName(storedStat.WeaponName);
if (string.IsNullOrWhiteSpace(weaponKey))
{
continue;
}
if (!weaponStats.TryGetValue(weaponKey, out var progress))
{
progress = new WeaponStatProgress
{
SteamId = steamId,
WeaponName = weaponKey
};
weaponStats[weaponKey] = progress;
}
progress.Kills += storedStat.Kills;
progress.Headshots += storedStat.Headshots;
}
_weaponStatsBySteamId[steamId] = weaponStats;
}
if (!_missionStatesBySteamId.ContainsKey(steamId))
{
var missionStates = new Dictionary<string, PlayerMissionState>(StringComparer.OrdinalIgnoreCase);
foreach (var storedState in _repository.GetMissionStates(steamId))
{
if (string.IsNullOrWhiteSpace(storedState.MissionKey) || string.IsNullOrWhiteSpace(storedState.PeriodKey))
{
continue;
}
var missionKey = BuildMissionLookupKey(storedState.MissionKey, storedState.PeriodKey);
if (!missionStates.TryGetValue(missionKey, out var currentBest) || IsBetterMissionState(storedState, currentBest))
{
missionStates[missionKey] = storedState;
}
}
_missionStatesBySteamId[steamId] = missionStates;
}
if (!_achievementKeysBySteamId.ContainsKey(steamId))
{
_achievementKeysBySteamId[steamId] = _repository.GetAchievements(steamId)
.Select(static state => state.AchievementKey)
.ToHashSet(StringComparer.OrdinalIgnoreCase);
}
_sessionJoinedUtc.TryAdd(steamId, DateTimeOffset.UtcNow);
return stats;
}
private void SaveFeatureState(ulong steamId)
{
if (_repository is null)
{
return;
}
UpdateSessionPlaytime(steamId);
var player = Utilities.GetPlayerFromSteamId64(steamId);
if (IsRealPlayer(player))
{
SyncPassiveMissionProgress(player!);
}
if (_playerStats.TryGetValue(steamId, out var stats))
{
_repository.SaveStats(stats);
}
if (_weaponStatsBySteamId.TryGetValue(steamId, out var weaponStats))
{
_repository.SaveWeaponStats(steamId, weaponStats.Values);
}
if (_missionStatesBySteamId.TryGetValue(steamId, out var missionStates))
{
foreach (var missionState in missionStates.Values)
{
_repository.SaveMissionState(missionState);
}
}
}
private void SaveAllFeatureState()
{
foreach (var steamId in _players.Keys.ToList())
{
SaveFeatureState(steamId);
}
}
private void ResetFeatureRoundState()
{
_currentKillStreaks.Clear();
_roundKillCounts.Clear();
_firstBloodAwardedThisRound = false;
_activeSpecialRound = SpecialRoundType.None;
_queuedSpecialRound = new PendingRoundModifier();
_warmupEvent = PickWarmupEvent();
}
private void UnloadFeatureStateForPlayer(ulong steamId)
{
SaveFeatureState(steamId);
_playerStats.Remove(steamId);
_weaponStatsBySteamId.Remove(steamId);
_missionStatesBySteamId.Remove(steamId);
_achievementKeysBySteamId.Remove(steamId);
_sessionJoinedUtc.Remove(steamId);
_currentKillStreaks.Remove(steamId);
_roundKillCounts.Remove(steamId);
}
private void UpdateSessionPlaytime(ulong steamId)
{
if (!_sessionJoinedUtc.TryGetValue(steamId, out var startedAt) || !_playerStats.TryGetValue(steamId, out var stats))
{
return;
}
var elapsed = (long)Math.Floor((DateTimeOffset.UtcNow - startedAt).TotalSeconds);
if (elapsed <= 0)
{
return;
}
stats.PlaytimeSeconds += elapsed;
_sessionJoinedUtc[steamId] = DateTimeOffset.UtcNow;
}
private long GetDisplayPlaytimeSeconds(ulong steamId, PlayerStats stats)
{
if (!_sessionJoinedUtc.TryGetValue(steamId, out var startedAt))
{
return stats.PlaytimeSeconds;
}
return stats.PlaytimeSeconds + Math.Max(0L, (long)Math.Floor((DateTimeOffset.UtcNow - startedAt).TotalSeconds));
}
private void HandleKillFeatureProgress(CCSPlayerController killer, CCSPlayerController victim, string weaponName, bool headshot, bool knifeKill)
{
var killerStats = EnsureFeatureStateLoaded(killer);
if (killerStats is null || !TryGetSteamId(killer, out var killerSteamId))
{
return;
}
killerStats.Kills++;
if (headshot)
{
killerStats.Headshots++;
}
if (knifeKill)
{
killerStats.KnifeKills++;
}
if (IsRealPlayer(victim))
{
var victimStats = EnsureFeatureStateLoaded(victim);
if (victimStats is not null && TryGetSteamId(victim, out var victimSteamId))
{
victimStats.Deaths++;
_currentKillStreaks[victimSteamId] = 0;
SaveFeatureState(victimSteamId);
}
}
var normalizedWeapon = NormalizeWeaponName(weaponName);
var weaponStats = GetOrCreateWeaponStats(killerSteamId, normalizedWeapon);
weaponStats.Kills++;
if (headshot)
{
weaponStats.Headshots++;
}
_currentKillStreaks.TryGetValue(killerSteamId, out var currentStreak);
currentStreak++;
_currentKillStreaks[killerSteamId] = currentStreak;
killerStats.BestKillStreak = Math.Max(killerStats.BestKillStreak, currentStreak);
_roundKillCounts.TryGetValue(killerSteamId, out var roundKillCount);
roundKillCount++;
_roundKillCounts[killerSteamId] = roundKillCount;
var killCredits = victim.IsBot
? (int)Math.Round(GetBaseKillCreditsForCurrentMode() * Config.BotXpMultiplier, MidpointRounding.AwayFromZero)
: GetBaseKillCreditsForCurrentMode();
if (killCredits > 0)
{
AdjustCredits(killer, killCredits, "kill reward", false);
}
UpdateMissionProgress(killer, MissionObjective.Kills, 1);
if (headshot)
{
UpdateMissionProgress(killer, MissionObjective.Headshots, 1);
}
if (knifeKill)
{
UpdateMissionProgress(killer, MissionObjective.KnifeKills, 1);
}
if (!_firstBloodAwardedThisRound)
{
_firstBloodAwardedThisRound = true;
killerStats.FirstBloods++;
UpdateMissionProgress(killer, MissionObjective.FirstBloods, 1);
AwardBonus(killer, Config.FirstBloodXp, Config.FirstBloodCredits, "first blood");
}
var multikillBonus = Config.MultikillBonuses.FirstOrDefault(bonus => bonus.Kills == roundKillCount);
if (multikillBonus is not null)
{
killerStats.MultiKills++;
AwardBonus(killer, multikillBonus.RewardXp, multikillBonus.RewardCredits, multikillBonus.Label);
}
var streakBonus = Config.KillstreakBonuses.FirstOrDefault(bonus => bonus.Threshold == currentStreak);
if (streakBonus is not null)
{
AwardBonus(killer, streakBonus.RewardXp, streakBonus.RewardCredits, streakBonus.Label);
}
EvaluateAchievements(killer);
SaveFeatureState(killerSteamId);
}
private void HandleAssistFeatureProgress(CCSPlayerController assister)
{
var stats = EnsureFeatureStateLoaded(assister);
if (stats is null)
{
return;
}
stats.Assists++;
UpdateMissionProgress(assister, MissionObjective.Assists, 1);
EvaluateAchievements(assister);
AwardBonus(assister, Config.AssistXp, Config.AssistCredits, "assist");
if (TryGetSteamId(assister, out var steamId))
{
SaveFeatureState(steamId);
}
}
private void HandleRoundWinFeatureProgress(CsTeam winningTeam)
{
foreach (var player in GetHumanPlayers().Where(player => player.Team == winningTeam))
{
var stats = EnsureFeatureStateLoaded(player);
if (stats is null)
{
continue;
}
stats.RoundWins++;
UpdateMissionProgress(player, MissionObjective.Wins, 1);
EvaluateAchievements(player);
if (Config.RoundWinCredits > 0)
{
AdjustCredits(player, Config.RoundWinCredits, "round win", false);
}
if (TryGetSteamId(player, out var steamId))
{
SaveFeatureState(steamId);
}
}
var aliveWinners = GetHumanPlayers().Where(player => player.Team == winningTeam && player.PawnIsAlive).ToList();
var totalWinners = GetHumanPlayers().Count(player => player.Team == winningTeam);
if (aliveWinners.Count == 1 && totalWinners >= 2)
{
var clutchPlayer = aliveWinners[0];
var stats = EnsureFeatureStateLoaded(clutchPlayer);
if (stats is not null)
{
stats.ClutchWins++;
UpdateMissionProgress(clutchPlayer, MissionObjective.ClutchWins, 1);
EvaluateAchievements(clutchPlayer);
AwardBonus(clutchPlayer, Config.ClutchXp, Config.ClutchCredits, "clutch win");
if (TryGetSteamId(clutchPlayer, out var steamId))
{
SaveFeatureState(steamId);
}
}
}
}
private void HandleBombFeatureProgress(CCSPlayerController player, MissionObjective objective)
{
var stats = EnsureFeatureStateLoaded(player);
if (stats is null)
{
return;
}
if (objective == MissionObjective.BombPlants)
{
stats.BombPlants++;
}
else if (objective == MissionObjective.BombDefuses)
{
stats.BombDefuses++;
}
UpdateMissionProgress(player, objective, 1);
UpdateMissionProgress(player, MissionObjective.BombObjectives, 1);
EvaluateAchievements(player);
if (TryGetSteamId(player, out var steamId))
{
SaveFeatureState(steamId);
}
}
private void AwardBonus(CCSPlayerController player, int xp, int credits, string label)
{
if (xp > 0)
{
AdjustXp(player, xp, label, false, applyXpBoost: true);
}
if (credits > 0)
{
AdjustCredits(player, credits, label, false);
}
if (xp <= 0 && credits <= 0)
{
return;
}
if (_notificationsEnabled)
{
Reply(player, "{Green}Bonus unlocked: {White}" + label + "{Green} +" + xp + " XP +" + credits + " " + Config.CurrencyName);
}
}
private bool AdjustCredits(CCSPlayerController player, int delta, string reason, bool showMessage)
{
var progress = EnsurePlayerProgress(player);
if (progress is null || delta == 0 || _repository is null)
{
return false;
}
var newCredits = Math.Max(0, progress.Credits + delta);
var actualDelta = newCredits - progress.Credits;
if (actualDelta == 0)
{
return false;
}
progress.Credits = newCredits;
_repository.SavePlayer(progress);
if (showMessage)
{
var verb = actualDelta > 0 ? "received" : "spent";
Reply(player,
(actualDelta > 0 ? "{Green}" : "{Red}") + "You " + verb + " {White}" + Math.Abs(actualDelta).ToString("N0", CultureInfo.InvariantCulture) +
"{Default} " + Config.CurrencyName + " for " + reason + ".");
}
return true;
}
private void UpdateMissionProgress(CCSPlayerController player, MissionObjective objective, int amount)
{
if (!TryGetSteamId(player, out var steamId) || amount <= 0)
{
return;
}
foreach (var mission in GetActiveMissionDefinitions().Where(mission => mission.Objective == objective))
{
var missionState = GetOrCreateMissionState(steamId, mission);
if (missionState.CompletedUtc is not null)
{
continue;
}
missionState.Progress = Math.Min(mission.Goal, missionState.Progress + amount);
if (missionState.Progress >= mission.Goal)
{
missionState.CompletedUtc = DateTimeOffset.UtcNow;
if (_playerStats.TryGetValue(steamId, out var stats))
{
stats.MissionsCompleted++;
}
_repository?.SaveMissionState(missionState);
AwardMissionCompletion(player, mission);
}
else
{
_repository?.SaveMissionState(missionState);
}
}
}
private void AwardMissionCompletion(CCSPlayerController player, MissionDefinition mission)
{
if (mission.RewardXp > 0)
{
AdjustXp(player, mission.RewardXp, mission.Title, false, applyXpBoost: true);
}
if (mission.RewardCredits > 0)
{
AdjustCredits(player, mission.RewardCredits, mission.Title, false);
}
if (_notificationsEnabled)
{
Reply(player,
"{Gold}Mission complete: {White}" + mission.Title +
"{Gold}. Rewards: {White}" + mission.RewardXp + "{Gold} XP, {White}" + mission.RewardCredits + "{Gold} " + Config.CurrencyName + ".");
}
}
private void EvaluateAchievements(CCSPlayerController player)
{
if (!TryGetSteamId(player, out var steamId))
{
return;
}
var stats = EnsureFeatureStateLoaded(player);
if (stats is null || _repository is null)
{
return;
}
if (!_achievementKeysBySteamId.TryGetValue(steamId, out var unlockedKeys))
{
unlockedKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
_achievementKeysBySteamId[steamId] = unlockedKeys;
}
foreach (var achievement in Config.Achievements)
{
if (unlockedKeys.Contains(achievement.Key) || GetObjectiveValue(stats, achievement.Objective) < achievement.Goal)
{
continue;
}
unlockedKeys.Add(achievement.Key);
stats.AchievementsUnlocked++;
_repository.SaveAchievement(new PlayerAchievementState
{
SteamId = steamId,
AchievementKey = achievement.Key,
UnlockedUtc = DateTimeOffset.UtcNow
});
if (achievement.RewardCredits > 0)
{
AdjustCredits(player, achievement.RewardCredits, achievement.Title, false);
}
if (_notificationsEnabled)
{
Reply(player,
"{Gold}Achievement unlocked: {White}" + achievement.Title +
"{Gold} [" + achievement.Badge + "] +" + achievement.RewardCredits + " " + Config.CurrencyName);
}
}
}
private int GetObjectiveValue(PlayerStats stats, MissionObjective objective)
{
return objective switch
{
MissionObjective.Kills => stats.Kills,
MissionObjective.Headshots => stats.Headshots,
MissionObjective.Wins => stats.RoundWins,
MissionObjective.KnifeKills => stats.KnifeKills,
MissionObjective.Assists => stats.Assists,
MissionObjective.Mvps => stats.Mvps,
MissionObjective.BombPlants => stats.BombPlants,
MissionObjective.BombDefuses => stats.BombDefuses,
MissionObjective.BombObjectives => stats.BombPlants + stats.BombDefuses,
MissionObjective.FirstBloods => stats.FirstBloods,
MissionObjective.ClutchWins => stats.ClutchWins,
MissionObjective.PlayMinutes => (int)(stats.PlaytimeSeconds / 60L),
MissionObjective.CratesOpened => stats.CratesOpened,
_ => 0
};
}
private IEnumerable<MissionDefinition> GetActiveMissionDefinitions()
{
return Config.DailyMissions.Concat(Config.WeeklyMissions);
}
private PlayerMissionState GetOrCreateMissionState(ulong steamId, MissionDefinition mission)
{
var periodKey = GetMissionPeriodKey(mission.Scope);
var lookupKey = BuildMissionLookupKey(mission.Key, periodKey);
if (!_missionStatesBySteamId.TryGetValue(steamId, out var missionStates))
{
missionStates = new Dictionary<string, PlayerMissionState>(StringComparer.OrdinalIgnoreCase);
_missionStatesBySteamId[steamId] = missionStates;
}
if (missionStates.TryGetValue(lookupKey, out var missionState))
{
return missionState;
}
missionState = new PlayerMissionState
{
SteamId = steamId,
MissionKey = mission.Key,
PeriodKey = periodKey,
Progress = 0
};
missionStates[lookupKey] = missionState;
return missionState;
}
private static string BuildMissionLookupKey(string missionKey, string periodKey)
{
return missionKey + "::" + periodKey;
}
private static bool IsBetterMissionState(PlayerMissionState candidate, PlayerMissionState current)
{
var candidateCompleted = candidate.CompletedUtc ?? DateTimeOffset.MinValue;
var currentCompleted = current.CompletedUtc ?? DateTimeOffset.MinValue;
if (candidateCompleted != currentCompleted)
{
return candidateCompleted > currentCompleted;
}
if (candidate.Progress != current.Progress)
{
return candidate.Progress > current.Progress;
}
return false;
}
private static string GetMissionPeriodKey(string scope)
{
var now = DateTimeOffset.UtcNow;
if (string.Equals(scope, "weekly", StringComparison.OrdinalIgnoreCase))
{
var week = ISOWeek.GetWeekOfYear(now.UtcDateTime);
return $"{now.Year}-W{week:00}";
}
return now.ToString("yyyy-MM-dd", CultureInfo.InvariantCulture);
}
private WeaponStatProgress GetOrCreateWeaponStats(ulong steamId, string weaponName)
{
if (!_weaponStatsBySteamId.TryGetValue(steamId, out var weaponStats))
{
weaponStats = new Dictionary<string, WeaponStatProgress>(StringComparer.OrdinalIgnoreCase);
_weaponStatsBySteamId[steamId] = weaponStats;
}
if (weaponStats.TryGetValue(weaponName, out var stat))
{
return stat;
}
stat = new WeaponStatProgress
{
SteamId = steamId,
WeaponName = weaponName
};
weaponStats[weaponName] = stat;
return stat;
}
private int GetBaseKillCreditsForCurrentMode()
{
return IsFastXpMode(GetCurrentGameModeAlias()) ? Config.FastModeKillCredits : Config.CasualCompetitiveKillCredits;
}
private void SyncPassiveMissionProgress(CCSPlayerController player)
{
if (!TryGetSteamId(player, out var steamId) || !_playerStats.TryGetValue(steamId, out var stats))
{
return;
}
UpdateSessionPlaytime(steamId);
foreach (var mission in GetActiveMissionDefinitions().Where(static mission => mission.Objective == MissionObjective.PlayMinutes))
{
var missionState = GetOrCreateMissionState(steamId, mission);
if (missionState.CompletedUtc is not null)
{
continue;
}
var targetProgress = Math.Min(mission.Goal, (int)(stats.PlaytimeSeconds / 60L));
if (targetProgress <= missionState.Progress)
{
continue;
}
missionState.Progress = targetProgress;
if (missionState.Progress >= mission.Goal)
{
missionState.CompletedUtc = DateTimeOffset.UtcNow;
stats.MissionsCompleted++;
_repository?.SaveMissionState(missionState);
AwardMissionCompletion(player, mission);
}
else
{
_repository?.SaveMissionState(missionState);
}
}
}
private void OpenStatsMenu(CCSPlayerController player)
{
var progress = EnsurePlayerProgress(player);
var stats = EnsureFeatureStateLoaded(player);
if (progress is null || stats is null || !TryGetSteamId(player, out var steamId))
{
return;
}
SyncPassiveMissionProgress(player);
var kd = stats.Deaths == 0
? stats.Kills.ToString("0.00", CultureInfo.InvariantCulture)
: ((double)stats.Kills / stats.Deaths).ToString("0.00", CultureInfo.InvariantCulture);
var hsRate = stats.Kills == 0 ? "0.0%" : ((double)stats.Headshots / stats.Kills * 100d).ToString("0.0", CultureInfo.InvariantCulture) + "%";
var favoriteWeapon = GetFavoriteWeapon(steamId);
var playtime = FormatDuration(GetDisplayPlaytimeSeconds(steamId, stats));
OpenReadOnlyMenu(player,
"Stats",
new[]
{
$"K/D: {kd} | HS%: {hsRate}",
$"Kills: {stats.Kills} | Deaths: {stats.Deaths} | Assists: {stats.Assists}",
$"Wins: {stats.RoundWins} | MVPs: {stats.Mvps} | Clutches: {stats.ClutchWins}",
$"Best streak: {stats.BestKillStreak} | Multikills: {stats.MultiKills}",
$"Favorite weapon: {favoriteWeapon}",
$"Playtime: {playtime}",
$"{Config.CurrencyName}: {progress.Credits} | Crates: {progress.CrateTokens}",
$"Active XP boost: {GetActiveXpBoostLabel(progress)}"
});
}
private void OpenMissionsMenu(CCSPlayerController player)
{
if (!TryGetSteamId(player, out var steamId))
{
return;
}
EnsureFeatureStateLoaded(player);
SyncPassiveMissionProgress(player);
var lines = GetActiveMissionDefinitions()
.Select(mission =>
{
var state = GetOrCreateMissionState(steamId, mission);
var progress = Math.Min(mission.Goal, state.Progress);
var status = state.CompletedUtc is null ? $"{progress}/{mission.Goal}" : "Done";
var scope = string.Equals(mission.Scope, "weekly", StringComparison.OrdinalIgnoreCase) ? "W" : "D";
return $"[{scope}] {mission.Title}: {status} | +{mission.RewardXp} XP +{mission.RewardCredits} {Config.CurrencyName}";
})
.ToList();
OpenReadOnlyMenu(player, "Missions", lines);
}
private void OpenAchievementsMenu(CCSPlayerController player)
{
var stats = EnsureFeatureStateLoaded(player);
if (stats is null || !TryGetSteamId(player, out var steamId))
{
return;
}
var unlocked = _achievementKeysBySteamId.TryGetValue(steamId, out var unlockedKeys)
? unlockedKeys
: new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var lines = Config.Achievements
.Select(achievement =>
{
var current = GetObjectiveValue(stats, achievement.Objective);
var status = unlocked.Contains(achievement.Key) ? "Unlocked" : $"{Math.Min(current, achievement.Goal)}/{achievement.Goal}";
return $"{achievement.Badge}: {achievement.Title} | {status}";
})
.ToList();
OpenReadOnlyMenu(player, "Achievements", lines);
}
private void OpenWalletMenu(CCSPlayerController player)
{
var progress = EnsurePlayerProgress(player);
var stats = EnsureFeatureStateLoaded(player);
if (progress is null || stats is null)
{
return;
}
SyncPassiveMissionProgress(player);
OpenReadOnlyMenu(player,
"Wallet",
new[]
{
$"{Config.CurrencyName}: {progress.Credits}",
$"Crate tokens: {progress.CrateTokens}",
$"Crates opened: {stats.CratesOpened}",
$"Missions completed: {stats.MissionsCompleted}",
$"Achievements unlocked: {stats.AchievementsUnlocked}",
$"Active XP boost: {GetActiveXpBoostLabel(progress)}"
});
}
private void OpenInventoryMenu(CCSPlayerController player)
{
var progress = EnsurePlayerProgress(player);
if (progress is null)
{
return;
}
OpenReadOnlyMenu(player,
"Inventory",
new[]
{
$"Crate tokens: {progress.CrateTokens}",
$"Active XP boost: {GetActiveXpBoostLabel(progress)}",
"XP and Credits from crates apply instantly when opened.",
"Temporary boosts stay here while they are active."
});
}
private void OpenShopMenu(CCSPlayerController player)
{
var progress = EnsurePlayerProgress(player);
if (progress is null)
{
return;
}
var menu = CreateMenu($"Shop | {progress.Credits} {Config.CurrencyName}");
menu.ItemsPerPage = 3;
ConfigureBackSlot(menu, OpenMeMenu);
menu.BodyLines.Add($"{Config.CurrencyName}: {progress.Credits} | Tokens: {progress.CrateTokens}");
menu.BodyLines.Add($"Active XP boost: {GetActiveXpBoostLabel(progress)}");
menu.AddMenuOption("Crates", (target, _) => OpenCrateMenu(target));
foreach (var item in Config.ShopItems.Where(static item => item.RewardType is not ShopRewardType.CrateToken and not ShopRewardType.Credits))
{
var selectedItem = item;
var affordable = progress.Credits >= item.CostCredits;
menu.AddMenuOption($"{selectedItem.Name} | {selectedItem.CostCredits} {Config.CurrencyName}", (_, _) =>
{
PurchaseShopItem(player, selectedItem);
}, disabled: !affordable);
}
OpenXPXMenu(player, menu);
}
private void OpenSpecialRoundsMenu(CCSPlayerController player)
{
var menu = CreateMenu("Special Rounds");
ConfigureBackSlot(menu, OpenAdminMenu);
menu.AddMenuOption("Queue knife round", (_, _) => QueueSpecialRound(SpecialRoundType.Knife, player.PlayerName));
menu.AddMenuOption("Queue pistol round", (_, _) => QueueSpecialRound(SpecialRoundType.Pistol, player.PlayerName));
menu.AddMenuOption("Random warmup event", (_, _) =>
{
_warmupEvent = PickWarmupEvent();
Broadcast("{Gold}" + player.PlayerName + "{Default} rolled warmup event {White}" + DescribeWarmupEvent(_warmupEvent) + "{Default}.");
ReapplyLoadoutsForAlivePlayers();
});
menu.AddMenuOption("Pistols warmup", (_, _) =>
{
_warmupEvent = WarmupEventType.PistolsOnly;
ReapplyLoadoutsForAlivePlayers();
});
menu.AddMenuOption("Knives warmup", (_, _) =>
{
_warmupEvent = WarmupEventType.KnivesOnly;
ReapplyLoadoutsForAlivePlayers();
});