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game.js
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144 lines (103 loc) · 3.59 KB
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var util = require("util"),
Player = require("./Player").Player;
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use(express.static('public'));
var socket,
players;
function init() {
players = [];
//socket = io.listen(3000);
http.listen(3000, function() {
console.log('server started on 3000');
});
setEventHandlers();
}
var setEventHandlers = function () {
io.sockets.on('connection', onSocketConnection);
};
function onSocketConnection(client) {
util.log("New player has connected: " + client.id);
client.on("disconnect", onClientDisconnect);
client.on("new player", onNewPlayer);
client.on("move player", onMovePlayer);
client.on("increase player", onIncrease);
}
function onClientDisconnect() {
util.log("Player has disconnected: " + this.id);
var removePlayer = playerById(this.id);
if (!removePlayer) {
util.log("Player not found: " + this.id);
return;
}
players.splice(players.indexOf(removePlayer), 1);
this.broadcast.emit("remove player", {id: this.id});
}
function onNewPlayer(data) {
var newPlayer = new Player(data.x, data.y);
newPlayer.id = this.id;
this.broadcast.emit("new player", {id: newPlayer.id, x: newPlayer.getX(), y: newPlayer.getY()});
var i, existingPlayer;
for (i = 0; i < players.length; i++) {
existingPlayer = players[i];
this.emit("new player", {id: existingPlayer.id, x: existingPlayer.getX(), y: existingPlayer.getY()});
}
players.push(newPlayer);
}
function onIncrease(data) {
console.log('increase func' + data.id);
playerById(data.id).setSize(playerById(data.id).getSize() * 1.5);
this.broadcast.emit('increase player', data);
}
function onMovePlayer(data) {
var movePlayer = playerById(this.id);
if (!movePlayer) {
util.log("Player not found: " + this.id);
return;
}
var tmp = this.id;
// Update player position
movePlayer.setX(data.x);
movePlayer.setY(data.y);
var checkCollision = new isCollide(this.id);
if (checkCollision[0]) {
var removePlayer = playerById(checkCollision[1]);
players.splice(players.indexOf(removePlayer), 1);
this.emit("increase player", {id: tmp});
this.broadcast.emit("increase player", {id: tmp});
this.emit("remove player", {id: checkCollision[1]});
this.broadcast.emit("remove player", {id: checkCollision[1]});
}
// Broadcast updated position to connected socket clients
this.broadcast.emit("move player", {id: movePlayer.id, x: movePlayer.getX(), y: movePlayer.getY()});
}
function onRemovePlayer(data) {
var removePlayer = playerById(data.id);
console.log('inside onremoveplayer');
if (!removePlayer) {
util.log("Player not found: " + data.id);
return;
}
players.splice(players.indexOf(removePlayer), 1);
}
function isCollide(player_id) {
for (var i = 0; i < players.length; i++) {
var halfAsize = 6;
if (player_id != players[i].id && (playerById(player_id).getX() <= players[i].getX() + halfAsize) && (playerById(player_id).getX() >= players[i].getX() - halfAsize) &&
(playerById(player_id).getY() <= players[i].getY() + halfAsize) && (playerById(player_id).getY() >= players[i].getY() - halfAsize)
) {
return [true, players[i].id]
}
}
}
function playerById(id) {
var i;
for (i = 0; i < players.length; i++) {
if (players[i].id == id)
return players[i];
}
return false;
}
init();