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31 lines (28 loc) · 756 Bytes
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IfElse.cs
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31 lines (28 loc) · 756 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IfElse : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Debug.Log("Initialization of Start Method");
}
float coffeeTemperature = 60.0f;
// Update is called once per frame
void Update()
{
if(Input.GetKeyUp(KeyCode.Space))
{
TemperatureTest();
coffeeTemperature -= Time.deltaTime * 10.0f;
}
}
void TemperatureTest()
{
if (coffeeTemperature > 50.0f)
print("It's Gonna too Hot!");
else if (coffeeTemperature < 50.0f)
print("It's a Cold Coffee");
}
}