trainer Xbox360 #4
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I'm trying to create a trainer with Memory Engine 360, but I can only find dynamic addresses. I can't find static addresses. XBDM connection. Congratulations on your work. |
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Replies: 3 comments 4 replies
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I assume the addresses stay constant until you restart the game/xbox? You could try running a pointer scan on those static addresses, you might get lucky and find one or more constant chains that get you to the target address. I'm also working on a pattern scan feature for the saved address table, hope to have it out maybe tomorrow. Also thanks :D |
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The addresses are dynamic; when you restart the game, the address changes. I tried scanning the dynamic addresses to find a pointer, but got no results. I want a static address to create the trainer. |
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Not all games have static addresses. I've even found that some games don't even seem to store things in ram (e.g. Section 8, you'll never find an address for the ammo count) Also are you sure you setup the pointer scan right? I make a wiki page explaining the process, perhaps in too much detail, but the main thing is having the correct base address to the memory dump. Wiki link for more info |
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Not all games have static addresses. I've even found that some games don't even seem to store things in ram (e.g. Section 8, you'll never find an address for the ammo count)
Also are you sure you setup the pointer scan right? I make a wiki page explaining the process, perhaps in too much detail, but the main thing is having the correct base address to the memory dump. Wiki link for more info